My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Mortar Skeleton Army Witch
Barbarian Barrel
Bomber Mortar Wizard Skeleton Army Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Mortar Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Bomber Mortar Wizard Skeleton Army Witch
Poison
Bomber Mortar Wizard Skeleton Army Witch
Lightning
Mortar Wizard Witch Goblinstein
Rocket
Mortar Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Mortar Wizard Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Skeleton Army Mortar

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar P.E.K.K.A
Mortar
Bomber The Log
Wizard
P.E.K.K.A
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Bomber Wizard Witch The Log
The Log
Mortar P.E.K.K.A
Goblinstein

Defense Synergies 1 11

Bomber
Mortar P.E.K.K.A The Log
Mortar
Bomber Wizard Skeleton Army The Log
Wizard
Mortar Skeleton Army P.E.K.K.A The Log
Skeleton Army
Mortar Wizard The Log
Witch
The Log
P.E.K.K.A
The Log Bomber Wizard
The Log
P.E.K.K.A Bomber Mortar Wizard Skeleton Army Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Wizard The Log
Skeleton Army P.E.K.K.A Mortar Witch The Log
Mortar Skeleton Army Witch P.E.K.K.A Bomber
Skeleton Army Witch P.E.K.K.A Mortar
Bomber Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bomber
Mortar Wizard Witch
P.E.K.K.A The Log
Witch P.E.K.K.A Mortar Skeleton Army
Skeleton Army Bomber
Skeleton Army Witch Bomber Wizard The Log
Wizard Witch
Mortar Skeleton Army P.E.K.K.A Bomber Wizard Witch The Log
Bomber Wizard Skeleton Army Mortar Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Mortar
Skeleton Army Mortar P.E.K.K.A The Log
Wizard Bomber Mortar Skeleton Army Witch P.E.K.K.A
Mortar Bomber Wizard Skeleton Army Witch The Log
Mortar Wizard Witch The Log Bomber
P.E.K.K.A Mortar
Bomber Wizard Skeleton Army Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Bomber Mortar Wizard The Log
Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Witch
Wizard Witch
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Mortar Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Mortar P.E.K.K.A The Log
Bomber Wizard Witch P.E.K.K.A The Log
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
The Log
Bomber Wizard Mortar The Log
Wizard Witch
Bomber Mortar Wizard Witch The Log
The Log Wizard
The Log Mortar Wizard
Mortar Wizard The Log
Wizard
Mortar The Log
Mortar
Mortar The Log
Bomber Mortar Wizard Witch The Log
Mortar Wizard The Log
Mortar
Bomber
Bomber Mortar Wizard The Log
Bomber Mortar Wizard Witch The Log
The Log
Wizard
The Log
Mortar The Log
The Log Bomber Mortar Wizard Witch
Witch
Mortar The Log Wizard Witch
Mortar Wizard Witch The Log
Mortar The Log
Wizard Witch
Wizard Witch
Bomber Mortar Wizard The Log
P.E.K.K.A
Wizard The Log
Skeleton Army Witch
Wizard Witch
The Log
Wizard
The Log Bomber Mortar Wizard
P.E.K.K.A
Witch The Log
Witch
Mortar Witch The Log
P.E.K.K.A
Mortar Wizard

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