My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Hunter Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Barbarian Barrel Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Skeleton King
Giant Snowball
Bomber Fisherman Skeleton King
Zap
Bomber Royal Giant Fisherman Skeleton King
Barbarian Barrel
Bomber Heal Spirit Hunter Skeleton King
The Log
Bomber Royal Giant Heal Spirit Hunter Fisherman Skeleton King
Earthquake
Bomber Skeleton King
Arrows
Bomber Heal Spirit Skeleton King
Royal Delivery
Bomber Heal Spirit Hunter Fisherman Skeleton King
Fireball
Bomber Hunter Fisherman Skeleton King
Poison
Bomber Hunter Fisherman Skeleton King
Lightning
Hunter Fisherman Skeleton King
Rocket
Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Barbarian Barrel Hunter Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Barbarian Barrel Fisherman Fireball Hunter Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Barbarian Barrel Fisherman

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Heal Spirit Barbarian Barrel
Royal Giant
Bomber Heal Spirit Fireball Barbarian Barrel Hunter Fisherman Skeleton King
Heal Spirit
Royal Giant Bomber Hunter
Fireball
Royal Giant Skeleton King
Barbarian Barrel
Royal Giant Bomber Hunter
Hunter
Royal Giant Fisherman Heal Spirit Barbarian Barrel
Fisherman
Royal Giant Hunter
Skeleton King
Royal Giant Fireball

Defense Synergies 2 5

Bomber
Barbarian Barrel Fisherman
Royal Giant
Heal Spirit
Fireball
Barbarian Barrel
Barbarian Barrel
Fireball Bomber Hunter
Hunter
Fisherman Barbarian Barrel Skeleton King
Fisherman
Hunter Bomber Skeleton King
Skeleton King
Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Barbarian Barrel
Hunter Bomber Fisherman
Hunter Fisherman Bomber
Hunter Bomber Fisherman Skeleton King
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel Bomber Hunter
Hunter Fireball
Fireball Barbarian Barrel
Hunter Fisherman Skeleton King
Bomber Barbarian Barrel Hunter Fisherman
Bomber Fireball Barbarian Barrel Hunter Fisherman Skeleton King
Hunter Fireball
Hunter Bomber Fireball
Bomber Fireball Barbarian Barrel Hunter Skeleton King
Hunter Skeleton King
Fireball Hunter Fisherman
Bomber Fireball Hunter Fisherman
Fireball Bomber Barbarian Barrel Hunter Fisherman
Barbarian Barrel Hunter Bomber Fireball Fisherman
Hunter Fisherman
Bomber Fireball Barbarian Barrel Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Fisherman
Fireball Bomber Barbarian Barrel Hunter Fisherman
Hunter Fisherman
Hunter Fireball Barbarian Barrel Fisherman
Hunter Fisherman
Fireball Hunter
Fireball Hunter
Hunter Fisherman
Fireball Barbarian Barrel
Hunter
Fireball
Fireball Hunter Skeleton King
Bomber Fireball
Bomber Fireball Barbarian Barrel Hunter Fisherman Skeleton King
Bomber Fireball Barbarian Barrel Hunter Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Hunter
Bomber
Fireball Barbarian Barrel Hunter
Fireball Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball
Fireball Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Bomber Fireball Barbarian Barrel Hunter
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fisherman
Bomber Fireball Barbarian Barrel Hunter Fisherman
Bomber Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Fireball
Fireball
Bomber Fireball Hunter
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel
Fireball Hunter
Bomber Fireball Skeleton King
Fireball
Fireball Skeleton King
Fireball
Fireball Barbarian Barrel

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