My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Goblin Hut Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Ice Golem Goblin Hut Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Goblin Curse Ram Rider
Giant Snowball
Bomber Goblin Hut Wall Breakers Goblin Curse Ram Rider Little Prince
Zap
Bomber Goblin Hut Wall Breakers Goblin Curse Ram Rider Little Prince
Barbarian Barrel
Bomber Rascals Goblin Hut Wall Breakers Goblin Curse Little Prince
The Log
Bomber Rascals Goblin Hut Wall Breakers Goblin Curse Ram Rider Little Prince
Earthquake
Bomber Goblin Hut
Arrows
Bomber Rascals Goblin Hut Wall Breakers Goblin Curse Little Prince
Royal Delivery
Bomber Rascals Goblin Hut Wall Breakers Ram Rider Little Prince
Fireball
Bomber Rascals Goblin Hut Wall Breakers Ram Rider Little Prince
Poison
Bomber Rascals Goblin Hut Goblin Curse Little Prince
Lightning
Ice Golem Goblin Hut Ram Rider Little Prince
Rocket
Rascals Goblin Hut Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Wall Breakers Goblin Curse Little Prince Rascals Goblin Hut Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Ice Golem Wall Breakers Goblin Curse

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Goblin Curse Ram Rider
Rascals
Wall Breakers Ram Rider
Ice Golem
Wall Breakers Bomber Goblin Hut Ram Rider
Goblin Hut
Ice Golem Ram Rider
Wall Breakers
Ice Golem Rascals
Goblin Curse
Bomber
Ram Rider
Bomber Rascals Ice Golem Goblin Hut
Little Prince

Defense Synergies 1 2

Bomber
Ice Golem
Rascals
Ice Golem
Bomber Goblin Hut Little Prince
Goblin Hut
Ice Golem
Wall Breakers
Goblin Curse
Ram Rider
Little Prince
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Goblin Hut Ram Rider
Rascals Goblin Hut Goblin Curse Ram Rider
Goblin Hut Ram Rider Bomber Rascals Goblin Curse
Goblin Hut Rascals Goblin Curse Ram Rider
Bomber
Bomber Rascals
Ram Rider Rascals Goblin Hut Goblin Curse Little Prince
Rascals Ice Golem Ram Rider
Rascals Goblin Hut Goblin Curse
Bomber Rascals Ice Golem Little Prince
Goblin Curse Bomber Rascals Ice Golem Goblin Hut Ram Rider
Rascals Goblin Hut Goblin Curse Ram Rider
Goblin Hut Bomber Rascals Goblin Curse Ram Rider
Bomber Rascals Goblin Hut Goblin Curse
Rascals Goblin Hut Goblin Curse Ram Rider
Rascals Goblin Hut Goblin Curse Ram Rider
Bomber Rascals Goblin Hut
Bomber Rascals Goblin Hut Ram Rider Little Prince
Bomber Rascals Ice Golem Goblin Hut Goblin Curse Ram Rider Little Prince
Goblin Hut Goblin Curse Ram Rider
Bomber Rascals Goblin Curse Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Goblin Hut
Bomber Ice Golem
Rascals Ice Golem Goblin Hut Ram Rider
Rascals Ice Golem Ram Rider
Rascals Goblin Hut Goblin Curse Ram Rider
Rascals Ice Golem Goblin Hut Goblin Curse Ram Rider
Rascals Ice Golem Goblin Hut Ram Rider
Rascals Goblin Curse
Ice Golem Goblin Hut
Goblin Hut Goblin Curse
Rascals Goblin Hut
Rascals Ice Golem Goblin Curse Ram Rider
Bomber Rascals Goblin Curse
Rascals Goblin Hut Bomber Ice Golem Little Prince
Bomber Rascals Ice Golem Goblin Hut Goblin Curse
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem
Goblin Curse Ram Rider
Goblin Hut
Rascals Ice Golem
Bomber Goblin Curse
Ice Golem Goblin Curse Ram Rider
Bomber
Ice Golem Goblin Curse Ram Rider
Ram Rider
Ram Rider
Goblin Curse
Ice Golem Goblin Hut
Ice Golem Goblin Hut
Bomber Goblin Hut
Goblin Hut
Bomber
Bomber
Bomber Goblin Curse Little Prince
Ice Golem Goblin Curse Bomber Little Prince
Ram Rider
Ram Rider
Goblin Curse
Ice Golem Goblin Curse Little Prince
Goblin Hut
Bomber
Goblin Curse
Goblin Hut
Goblin Curse Ram Rider
Rascals
Bomber Ice Golem
Rascals
Little Prince

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