My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight P.E.K.K.A Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Knight
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight P.E.K.K.A Ram Rider
Fireball
Bomber Ram Rider
Poison
Bomber Phoenix
Lightning
Knight Phoenix Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Arrows Knight Phoenix Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Arrows

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Barbarian Barrel P.E.K.K.A Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Bomber Knight Barbarian Barrel Phoenix
Arrows
Zap P.E.K.K.A Knight Phoenix Ram Rider
Knight
Bomber Zap Arrows Barbarian Barrel Ram Rider
Barbarian Barrel
Bomber Zap Knight P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Bomber Barbarian Barrel Ram Rider
Phoenix
Zap Arrows
Ram Rider
Zap Bomber Arrows Knight Barbarian Barrel P.E.K.K.A

Defense Synergies 1 16

Bomber
Knight Zap Barbarian Barrel P.E.K.K.A
Zap
Bomber Arrows Knight Barbarian Barrel P.E.K.K.A Phoenix Ram Rider
Arrows
Zap Knight Barbarian Barrel P.E.K.K.A Phoenix
Knight
Bomber Zap Arrows Barbarian Barrel Phoenix
Barbarian Barrel
Bomber Zap Arrows Knight P.E.K.K.A
P.E.K.K.A
Bomber Zap Arrows Barbarian Barrel
Phoenix
Zap Arrows Knight
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Barbarian Barrel Ram Rider
P.E.K.K.A Zap Knight Phoenix Ram Rider
P.E.K.K.A Ram Rider Bomber Knight
P.E.K.K.A Knight Phoenix Ram Rider
Bomber Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Bomber Zap
Ram Rider Zap Arrows Phoenix
Zap Arrows Barbarian Barrel P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix
Knight Bomber Barbarian Barrel Phoenix
Bomber Zap Arrows Knight Barbarian Barrel Ram Rider
Arrows Zap Phoenix Ram Rider
P.E.K.K.A Bomber Zap Knight Ram Rider
Bomber Zap Arrows Barbarian Barrel P.E.K.K.A
P.E.K.K.A Knight Phoenix Ram Rider
Zap P.E.K.K.A Ram Rider
Bomber Arrows Knight P.E.K.K.A
Arrows Bomber Zap Knight Barbarian Barrel Ram Rider
Zap Arrows Barbarian Barrel Bomber Knight Ram Rider
P.E.K.K.A Phoenix Ram Rider
Bomber Arrows Knight Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel P.E.K.K.A
Bomber Zap Arrows Knight Barbarian Barrel Phoenix
P.E.K.K.A Zap Knight Ram Rider
P.E.K.K.A Zap Knight Barbarian Barrel Phoenix Ram Rider
P.E.K.K.A Knight Phoenix Ram Rider
Arrows Zap Ram Rider
P.E.K.K.A Knight Phoenix Ram Rider
P.E.K.K.A Knight Phoenix
Zap P.E.K.K.A Knight Barbarian Barrel Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Knight Phoenix
P.E.K.K.A Zap Arrows Phoenix
P.E.K.K.A Knight Ram Rider
Bomber
Phoenix Bomber Zap Knight Barbarian Barrel P.E.K.K.A
Arrows Bomber Zap Barbarian Barrel P.E.K.K.A Phoenix
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Zap Barbarian Barrel Ram Rider
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Bomber Zap Arrows Barbarian Barrel
Arrows Zap Ram Rider
Bomber Arrows
Arrows Zap Barbarian Barrel Ram Rider
Arrows Zap Ram Rider
Zap Arrows Knight Barbarian Barrel Ram Rider
Zap Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Bomber Zap Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bomber
Bomber Zap Arrows Barbarian Barrel
Bomber Zap Arrows Barbarian Barrel
Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Bomber Barbarian Barrel
Arrows Zap Barbarian Barrel Ram Rider
Zap Arrows Ram Rider
Zap Arrows Barbarian Barrel
Zap Arrows
Zap
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Barbarian Barrel
Zap Arrows Ram Rider
Arrows Barbarian Barrel
Knight
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap
Zap
Zap Barbarian Barrel
P.E.K.K.A

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