My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Musketeer Lumberjack
Zap
Bomber Minions
Barbarian Barrel
Bomber Musketeer Lumberjack
The Log
Bomber Musketeer Lumberjack
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Musketeer Lumberjack
Fireball
Bomber Minions Musketeer Lumberjack
Poison
Bomber Minions Musketeer
Lightning
Musketeer Lumberjack Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Minions Musketeer Lumberjack Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Minions

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Lumberjack Mega Knight
Zap
Arrows Bomber Minions Musketeer Lumberjack Mega Knight
Arrows
Zap Lumberjack Mega Knight
Minions
Mega Knight Bomber Zap Lumberjack
Musketeer
Zap Lumberjack Mega Knight
Lumberjack
Bomber Zap Arrows Minions Musketeer Mega Knight
Mega Knight
Minions Bomber Zap Arrows Musketeer Lumberjack
Goblinstein

Defense Synergies 3 10

Bomber
Zap
Zap
Mega Knight Bomber Arrows Minions Musketeer Lumberjack
Arrows
Mega Knight Zap Lumberjack
Minions
Zap Musketeer Lumberjack Mega Knight
Musketeer
Lumberjack Zap Minions Mega Knight
Lumberjack
Musketeer Zap Arrows Minions
Mega Knight
Zap Arrows Minions Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Musketeer
Lumberjack Zap Minions Musketeer Mega Knight
Lumberjack Mega Knight Bomber Minions Musketeer
Lumberjack Minions Musketeer Mega Knight
Bomber Arrows Lumberjack Mega Knight
Arrows Bomber Zap Minions Musketeer Lumberjack Mega Knight
Minions Musketeer Zap Arrows
Zap Arrows Musketeer Mega Knight
Minions Musketeer Lumberjack
Bomber Musketeer Lumberjack Mega Knight
Minions Bomber Zap Arrows Musketeer Lumberjack Mega Knight
Arrows Minions Musketeer Zap
Lumberjack Mega Knight Bomber Zap Minions Musketeer
Bomber Mega Knight Zap Arrows Minions Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Mega Knight Bomber Arrows Minions Musketeer Lumberjack
Arrows Mega Knight Bomber Zap Minions Musketeer Lumberjack
Zap Arrows Bomber Minions Musketeer Lumberjack Mega Knight
Musketeer Lumberjack
Bomber Mega Knight Arrows Minions Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Bomber Zap Arrows Musketeer Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minions Musketeer
Lumberjack Mega Knight Zap Musketeer
Musketeer Lumberjack Mega Knight
Arrows Zap Minions Musketeer
Minions Musketeer Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Minions
Musketeer
Mega Knight Minions Musketeer Lumberjack
Mega Knight Zap Arrows
Mega Knight Lumberjack
Bomber Musketeer Mega Knight
Bomber Zap Minions Musketeer Lumberjack
Arrows Minions Mega Knight Bomber Zap Musketeer
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Bomber Zap Arrows Mega Knight
Arrows Zap Minions Musketeer
Bomber Arrows Musketeer
Arrows Zap
Arrows Zap
Minions Musketeer Lumberjack
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bomber Minions
Bomber Zap Arrows Musketeer Mega Knight
Bomber Zap Arrows Mega Knight
Minions Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber Mega Knight
Arrows Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Minions Musketeer
Bomber Zap Arrows Musketeer Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Musketeer
Zap Arrows Musketeer
Arrows
Musketeer Lumberjack Mega Knight
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Mega Knight

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