My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bomber Goblin Gang Hog Rider Goblin Barrel
Zap
Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Knight Goblin Gang Valkyrie Goblin Barrel Electro Wizard
The Log
Bomber Goblin Gang Hog Rider Goblin Barrel
Earthquake
Bomber Goblin Gang Hog Rider Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Knight Goblin Gang Valkyrie Hog Rider Goblin Barrel Electro Wizard
Fireball
Bomber Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Poison
Bomber Goblin Gang Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Goblin Gang Goblin Barrel Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Goblin Gang

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Valkyrie Hog Rider
Zap
Hog Rider Electro Wizard Bomber Knight Valkyrie
Knight
Goblin Gang Hog Rider Goblin Barrel Bomber Zap Electro Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel Valkyrie
Valkyrie
Hog Rider Goblin Barrel Bomber Zap Goblin Gang Electro Wizard
Hog Rider
Zap Knight Goblin Gang Valkyrie Bomber Goblin Barrel Electro Wizard
Goblin Barrel
Knight Goblin Gang Valkyrie Hog Rider
Electro Wizard
Zap Knight Valkyrie Hog Rider

Defense Synergies 4 9

Bomber
Knight Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Knight Goblin Gang Valkyrie
Knight
Bomber Goblin Gang Electro Wizard Zap
Goblin Gang
Knight Zap Valkyrie Electro Wizard
Valkyrie
Bomber Zap Goblin Gang Electro Wizard
Hog Rider
Goblin Barrel
Electro Wizard
Zap Knight Bomber Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Valkyrie Electro Wizard
Zap Knight Goblin Gang Valkyrie Electro Wizard
Goblin Gang Bomber Knight Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Bomber Valkyrie
Goblin Gang Bomber Zap Valkyrie Electro Wizard
Electro Wizard Zap Goblin Gang
Zap Valkyrie Electro Wizard
Goblin Gang
Knight Goblin Gang Bomber Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Bomber Zap Knight
Zap Goblin Gang Electro Wizard
Bomber Zap Knight Goblin Gang Valkyrie Electro Wizard
Bomber Valkyrie Zap Goblin Gang Electro Wizard
Knight Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Bomber Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Bomber Zap Knight Goblin Gang Electro Wizard
Zap Valkyrie Bomber Knight Electro Wizard
Electro Wizard
Bomber Goblin Gang Valkyrie Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Bomber Zap Knight Goblin Gang Valkyrie
Goblin Gang Zap Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Knight Electro Wizard
Knight Goblin Gang Valkyrie
Zap Goblin Gang Electro Wizard
Goblin Gang Knight Valkyrie Electro Wizard
Knight Valkyrie
Zap Electro Wizard Knight Valkyrie
Goblin Gang
Knight Valkyrie
Zap Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie
Bomber Valkyrie
Goblin Gang Electro Wizard Bomber Zap Knight Valkyrie
Valkyrie Bomber Zap Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Electro Wizard
Knight Valkyrie
Bomber Zap Valkyrie
Zap
Bomber
Zap
Zap
Goblin Gang Electro Wizard
Zap Knight Valkyrie Electro Wizard
Zap
Knight
Zap
Bomber Zap
Bomber
Bomber Zap Electro Wizard
Bomber Zap Valkyrie
Zap
Zap Bomber Valkyrie
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang
Zap Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Bomber Zap
Zap
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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