My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Baby Dragon Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Baby Dragon Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Goblin Drill Ram Rider Mighty Miner
Giant Snowball
Bomber Baby Dragon Goblin Drill Ram Rider Mighty Miner
Zap
Bomber Goblin Drill Ram Rider Mighty Miner
Barbarian Barrel
Bomber Elite Barbarians Goblin Drill
The Log
Bomber Elite Barbarians Goblin Drill Ram Rider
Earthquake
Bomber Goblin Drill
Arrows
Bomber Goblin Drill
Royal Delivery
Bomber Elite Barbarians Baby Dragon Goblin Drill Ram Rider
Fireball
Bomber Elite Barbarians Baby Dragon Goblin Drill Ram Rider Mighty Miner
Poison
Bomber Goblin Drill
Lightning
Elite Barbarians Baby Dragon Ram Rider Mighty Miner
Rocket
Elite Barbarians Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Goblin Drill Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Baby Dragon Goblin Drill Mighty Miner Giant Ram Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Baby Dragon Goblin Drill Mighty Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Baby Dragon Goblin Drill Ram Rider
Elite Barbarians
Bomber
Giant
Bomber Rocket Baby Dragon
Rocket
Giant
Baby Dragon
Bomber Giant Ram Rider
Goblin Drill
Bomber
Ram Rider
Bomber Baby Dragon
Mighty Miner

Defense Synergies 0 1

Bomber
Goblin Drill
Elite Barbarians
Giant
Rocket
Baby Dragon
Goblin Drill
Bomber
Ram Rider
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Baby Dragon Ram Rider
Elite Barbarians Goblin Drill Ram Rider
Rocket Ram Rider Bomber Elite Barbarians Goblin Drill
Elite Barbarians Goblin Drill Ram Rider
Bomber Elite Barbarians Rocket
Bomber Baby Dragon
Rocket Ram Rider Baby Dragon
Rocket Baby Dragon Ram Rider
Mighty Miner Elite Barbarians Goblin Drill
Elite Barbarians Bomber
Bomber Baby Dragon Goblin Drill Ram Rider
Baby Dragon Ram Rider
Goblin Drill Bomber Elite Barbarians Rocket Ram Rider
Bomber Rocket Baby Dragon Goblin Drill
Elite Barbarians Goblin Drill Ram Rider
Rocket Elite Barbarians Goblin Drill Ram Rider
Bomber Elite Barbarians Goblin Drill
Bomber Elite Barbarians Baby Dragon Goblin Drill Ram Rider
Baby Dragon Goblin Drill Bomber Ram Rider
Elite Barbarians Goblin Drill Ram Rider
Bomber Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Elite Barbarians Rocket Baby Dragon
Elite Barbarians Rocket Ram Rider
Rocket Elite Barbarians Ram Rider
Elite Barbarians Goblin Drill Ram Rider Mighty Miner
Rocket Baby Dragon Ram Rider
Rocket Elite Barbarians Ram Rider
Mighty Miner Elite Barbarians
Rocket Elite Barbarians Baby Dragon
Goblin Drill
Elite Barbarians
Rocket Elite Barbarians
Elite Barbarians Rocket Ram Rider
Bomber Baby Dragon
Elite Barbarians Bomber Rocket Baby Dragon Goblin Drill Mighty Miner
Bomber Elite Barbarians Baby Dragon Mighty Miner
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Goblin Drill
Baby Dragon Ram Rider
Rocket Baby Dragon Goblin Drill
Rocket
Bomber Rocket Baby Dragon
Rocket Baby Dragon Ram Rider
Bomber Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Rocket Elite Barbarians
Rocket Ram Rider
Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket Bomber Baby Dragon Goblin Drill
Rocket Baby Dragon
Rocket
Bomber Rocket
Rocket Bomber Baby Dragon
Rocket Bomber Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Goblin Drill
Bomber Baby Dragon
Baby Dragon Ram Rider
Baby Dragon Ram Rider
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians
Bomber Rocket
Rocket
Mighty Miner
Rocket
Rocket
Rocket Baby Dragon Ram Rider
Rocket Baby Dragon
Bomber Baby Dragon
Rocket
Elite Barbarians
Elite Barbarians Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Rocket

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