My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards
Giant Snowball
Archers Cannon Goblin Barrel Guards
Zap
Archers Cannon Firecracker Goblin Barrel Guards
Barbarian Barrel
Archers Knight Cannon Firecracker Goblin Barrel Guards
The Log
Archers Cannon Firecracker Goblin Barrel Guards
Earthquake
Archers Cannon Firecracker Goblin Barrel Guards
Arrows
Archers Firecracker Goblin Barrel Guards
Royal Delivery
Archers Knight Firecracker Goblin Barrel Guards
Fireball
Archers Cannon Firecracker Goblin Barrel
Poison
Archers Cannon Firecracker Guards
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Cannon Firecracker Goblin Barrel Guards Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Cannon

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight
Knight
Archers Firecracker Goblin Barrel
Cannon
Firecracker
Knight Goblin Barrel
Rage
Goblin Barrel
Knight Firecracker Guards
Guards
Goblin Barrel
Freeze

Defense Synergies 3 6

Archers
Knight Cannon Firecracker Guards
Knight
Archers Cannon Firecracker
Cannon
Knight Archers Firecracker Guards
Firecracker
Knight Archers Cannon Guards
Rage
Goblin Barrel
Guards
Archers Cannon Firecracker
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Knight Cannon Firecracker
Cannon Archers Knight Freeze
Cannon Knight Firecracker Guards
Firecracker
Freeze Archers Cannon Firecracker Guards
Archers Cannon Firecracker Freeze
Cannon
Cannon
Knight Guards Archers Cannon Firecracker
Archers Guards Knight Cannon Firecracker Freeze
Archers Firecracker
Cannon Knight Guards Freeze
Cannon Firecracker Guards Freeze
Knight Cannon
Cannon Freeze
Knight Cannon Firecracker
Cannon Archers Knight Firecracker Guards
Freeze Archers Knight Cannon Firecracker Guards
Cannon
Archers Knight Cannon Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers
Archers Knight Firecracker
Guards Knight
Guards Knight
Knight Cannon Guards
Firecracker Archers Freeze
Guards Archers Knight
Knight
Freeze Knight Firecracker
Cannon Guards
Knight Guards
Guards
Knight Cannon Guards
Archers Cannon Firecracker
Guards Archers Knight Firecracker Freeze
Archers Cannon Firecracker Freeze
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Freeze
Firecracker
Knight Firecracker Guards Freeze
Firecracker
Firecracker Freeze
Archers Firecracker
Firecracker Freeze
Firecracker
Guards
Firecracker Knight
Archers Firecracker
Knight Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Freeze
Archers Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Archers Firecracker
Firecracker Guards Freeze
Firecracker Freeze
Firecracker
Archers Guards Freeze
Archers Firecracker
Freeze
Knight Firecracker
Firecracker
Firecracker
Firecracker Guards Freeze
Firecracker
Firecracker Freeze
Firecracker

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