My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Three Musketeers Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Executioner Electro Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Cannon Dart Goblin Three Musketeers
Zap
Cannon Dart Goblin Three Musketeers
Barbarian Barrel
Cannon Dart Goblin Three Musketeers Executioner Magic Archer
The Log
Cannon Dart Goblin Three Musketeers
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Three Musketeers Executioner Magic Archer
Fireball
Cannon Dart Goblin Three Musketeers Executioner Magic Archer
Poison
Cannon Dart Goblin Three Musketeers Executioner Magic Archer
Lightning
Cannon Three Musketeers Executioner Magic Archer
Rocket
Three Musketeers Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Electro Giant Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Fireball Magic Archer Executioner Electro Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Dart Goblin Fireball Magic Archer

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Mega Knight
Fireball
Magic Archer Mega Knight
Three Musketeers
Executioner
Mega Knight
Electro Giant
Magic Archer
Fireball Mega Knight
Mega Knight
Dart Goblin Fireball Executioner Magic Archer

Defense Synergies 0 9

Cannon
Dart Goblin Fireball Electro Giant Magic Archer
Dart Goblin
Cannon Magic Archer Mega Knight
Fireball
Cannon Mega Knight
Three Musketeers
Executioner
Mega Knight
Electro Giant
Cannon
Magic Archer
Cannon Dart Goblin Mega Knight
Mega Knight
Dart Goblin Fireball Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Executioner Magic Archer
Cannon Dart Goblin Three Musketeers Executioner Mega Knight
Cannon Three Musketeers Mega Knight Dart Goblin Executioner
Cannon Three Musketeers Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Cannon Dart Goblin Executioner Magic Archer Mega Knight
Dart Goblin Three Musketeers Cannon Fireball Executioner Magic Archer
Cannon Dart Goblin Fireball Electro Giant Magic Archer Mega Knight
Cannon Three Musketeers
Cannon Dart Goblin Mega Knight
Dart Goblin Executioner Cannon Fireball Electro Giant Magic Archer Mega Knight
Three Musketeers Executioner Dart Goblin Fireball Magic Archer
Cannon Mega Knight Fireball Three Musketeers
Fireball Three Musketeers Executioner Mega Knight Cannon Dart Goblin Magic Archer
Cannon Three Musketeers Mega Knight
Cannon Fireball Three Musketeers Electro Giant Mega Knight
Three Musketeers Mega Knight Cannon Fireball Executioner
Cannon Fireball Mega Knight Dart Goblin Three Musketeers Executioner Magic Archer
Executioner Cannon Dart Goblin Fireball Magic Archer Mega Knight
Cannon Dart Goblin Three Musketeers
Mega Knight Cannon Dart Goblin Fireball Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Giant
Fireball Executioner Magic Archer Mega Knight
Mega Knight
Mega Knight Fireball
Cannon Three Musketeers Executioner Mega Knight
Fireball Executioner Electro Giant Dart Goblin Three Musketeers Magic Archer
Dart Goblin Fireball
Mega Knight
Mega Knight Fireball Magic Archer
Cannon Dart Goblin Three Musketeers
Mega Knight Dart Goblin
Mega Knight Fireball Electro Giant
Mega Knight Cannon Fireball Three Musketeers Executioner
Cannon Dart Goblin Fireball Three Musketeers Executioner Electro Giant Magic Archer Mega Knight
Electro Giant Dart Goblin Fireball Three Musketeers Executioner Magic Archer
Executioner Mega Knight Cannon Dart Goblin Fireball Electro Giant Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Dart Goblin
Fireball Dart Goblin Executioner Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball
Fireball Executioner Magic Archer Mega Knight
Fireball Executioner Electro Giant Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Fireball Dart Goblin Executioner Magic Archer
Fireball Dart Goblin
Fireball Three Musketeers
Dart Goblin Fireball Magic Archer
Fireball Dart Goblin Executioner Magic Archer
Dart Goblin Fireball Three Musketeers Executioner Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Three Musketeers Executioner Magic Archer
Magic Archer Dart Goblin Fireball Three Musketeers Executioner Mega Knight
Fireball Three Musketeers
Dart Goblin Fireball Three Musketeers Executioner Magic Archer Mega Knight
Dart Goblin Fireball Electro Giant Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Electro Giant Fireball Executioner Magic Archer Mega Knight
Fireball Dart Goblin Executioner Magic Archer
Fireball Magic Archer Mega Knight
Fireball Dart Goblin Magic Archer
Dart Goblin Fireball Executioner Electro Giant Magic Archer
Dart Goblin Fireball Electro Giant
Fireball
Dart Goblin Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Dart Goblin Fireball Magic Archer
Fireball Dart Goblin Three Musketeers Executioner Magic Archer
Fireball
Fireball Dart Goblin Three Musketeers Executioner Magic Archer Mega Knight
Dart Goblin Fireball Executioner Magic Archer
Fireball Electro Giant
Dart Goblin Three Musketeers Executioner Mega Knight
Electro Giant Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Executioner Magic Archer
Dart Goblin Fireball Executioner Electro Giant Magic Archer Mega Knight
Fireball Dart Goblin Mega Knight

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