My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Fisherman Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman Phoenix
Giant Snowball
Cannon Dart Goblin Hog Rider Fisherman
Zap
Cannon Dart Goblin Fisherman
Barbarian Barrel
Cannon Dart Goblin Wizard
The Log
Cannon Dart Goblin Hog Rider Fisherman
Earthquake
Cannon Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Wizard P.E.K.K.A Fisherman
Fireball
Cannon Dart Goblin Hog Rider Wizard Fisherman
Poison
Cannon Dart Goblin Wizard Fisherman Phoenix
Lightning
Cannon Wizard Fisherman Phoenix Goblinstein
Rocket
Hog Rider Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Dart Goblin Fisherman Hog Rider Phoenix Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Dart Goblin Fisherman Hog Rider

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Hog Rider P.E.K.K.A
Hog Rider
Dart Goblin Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Dart Goblin Wizard Fisherman
Fisherman
P.E.K.K.A
Phoenix
Goblinstein

Defense Synergies 0 6

Cannon
Dart Goblin Wizard
Dart Goblin
Cannon P.E.K.K.A Fisherman
Hog Rider
Wizard
Cannon P.E.K.K.A
P.E.K.K.A
Dart Goblin Wizard Fisherman
Fisherman
Dart Goblin P.E.K.K.A
Phoenix
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard
P.E.K.K.A Cannon Dart Goblin Fisherman Phoenix
Cannon P.E.K.K.A Fisherman Dart Goblin
Cannon P.E.K.K.A Dart Goblin Fisherman Phoenix
P.E.K.K.A
Cannon Dart Goblin
Dart Goblin Cannon Wizard Phoenix
Cannon Dart Goblin P.E.K.K.A Phoenix
Cannon P.E.K.K.A Fisherman Phoenix
Cannon Dart Goblin Fisherman Phoenix
Dart Goblin Cannon Wizard Fisherman
Dart Goblin Wizard Phoenix
Cannon P.E.K.K.A Wizard
Wizard Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon Phoenix
Cannon P.E.K.K.A Fisherman
Wizard Cannon P.E.K.K.A Fisherman
Cannon Dart Goblin Wizard Fisherman
Wizard Cannon Dart Goblin Fisherman
P.E.K.K.A Cannon Dart Goblin Fisherman Phoenix
Wizard Cannon Dart Goblin P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Wizard Fisherman Phoenix
P.E.K.K.A Fisherman
P.E.K.K.A Fisherman Phoenix
P.E.K.K.A Cannon Fisherman Phoenix
Wizard Dart Goblin
P.E.K.K.A Dart Goblin Phoenix
P.E.K.K.A Fisherman Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Cannon Dart Goblin Phoenix
P.E.K.K.A Dart Goblin Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Cannon Wizard
Wizard Cannon Dart Goblin
Phoenix Dart Goblin P.E.K.K.A Fisherman
Cannon Dart Goblin Wizard P.E.K.K.A Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Fisherman
Dart Goblin
Dart Goblin
Wizard
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Fisherman
Fisherman
Dart Goblin Wizard Fisherman
Dart Goblin Wizard
Dart Goblin Fisherman
Dart Goblin Fisherman
Dart Goblin Fisherman
Dart Goblin Wizard
Dart Goblin Wizard
Fisherman
Dart Goblin Wizard Fisherman
Dart Goblin Wizard
Wizard
Fisherman
Wizard
Fisherman
Dart Goblin Wizard Fisherman
Wizard Fisherman
Dart Goblin Fisherman
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
P.E.K.K.A
Wizard
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Dart Goblin
Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin Wizard

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