My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Furnace Witch
Zap
Cannon Furnace Witch
Barbarian Barrel
Cannon Furnace Wizard Witch Electro Wizard Magic Archer
The Log
Cannon Furnace Witch
Earthquake
Cannon Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Wizard Witch Electro Wizard Magic Archer
Fireball
Cannon Furnace Wizard Witch Electro Wizard Magic Archer
Poison
Cannon Furnace Wizard Witch Electro Wizard Magic Archer
Lightning
Cannon Furnace Wizard Witch Electro Wizard Magic Archer
Rocket
Furnace Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Fireball Furnace Electro Wizard Magic Archer Golden Knight Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Fireball Furnace Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Electro Wizard Magic Archer Golden Knight
Furnace
Golden Knight
Wizard
Witch
Electro Wizard
Fireball Magic Archer
Magic Archer
Fireball Electro Wizard Golden Knight
Golden Knight
Fireball Furnace Magic Archer

Defense Synergies 0 13

Cannon
Fireball Wizard Witch Electro Wizard Magic Archer
Fireball
Cannon Electro Wizard Golden Knight
Furnace
Electro Wizard Magic Archer
Wizard
Cannon Electro Wizard Golden Knight
Witch
Cannon Electro Wizard
Electro Wizard
Cannon Fireball Furnace Wizard Witch Magic Archer
Magic Archer
Cannon Furnace Electro Wizard
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Electro Wizard Magic Archer Golden Knight
Cannon Furnace Witch Electro Wizard
Cannon Furnace Witch Electro Wizard
Cannon Witch Furnace Electro Wizard
Fireball
Fireball Cannon Furnace Electro Wizard Magic Archer
Furnace Electro Wizard Cannon Fireball Wizard Witch Magic Archer
Cannon Fireball Electro Wizard Magic Archer Golden Knight
Cannon Witch Furnace
Cannon Electro Wizard
Witch Electro Wizard Cannon Fireball Furnace Wizard Magic Archer
Fireball Furnace Wizard Witch Electro Wizard Magic Archer
Cannon Furnace Fireball Wizard Witch Electro Wizard
Fireball Wizard Cannon Furnace Witch Electro Wizard Magic Archer Golden Knight
Cannon Furnace Electro Wizard
Cannon Fireball Furnace Electro Wizard
Wizard Cannon Fireball Furnace Witch Electro Wizard
Cannon Fireball Furnace Wizard Witch Electro Wizard Magic Archer Golden Knight
Furnace Wizard Witch Cannon Fireball Electro Wizard Magic Archer
Cannon Electro Wizard
Wizard Cannon Fireball Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Wizard Magic Archer
Furnace Witch Electro Wizard Golden Knight
Fireball Electro Wizard
Cannon Witch
Fireball Furnace Wizard Witch Electro Wizard Magic Archer
Fireball Furnace Witch Electro Wizard
Electro Wizard Fireball Witch Magic Archer
Witch Cannon
Witch Golden Knight
Fireball Electro Wizard
Cannon Fireball Wizard Witch Golden Knight
Wizard Cannon Fireball Furnace Witch Magic Archer
Witch Electro Wizard Fireball Furnace Magic Archer Golden Knight
Cannon Fireball Wizard Witch Electro Wizard Magic Archer Golden Knight
Cannon Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Golden Knight
Fireball Electro Wizard Magic Archer Golden Knight
Fireball Magic Archer
Fireball
Fireball Wizard Furnace Magic Archer
Fireball Wizard Furnace Witch Magic Archer
Furnace Wizard Witch Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard Golden Knight
Fireball Electro Wizard
Fireball Wizard Electro Wizard Magic Archer Golden Knight
Fireball Wizard Magic Archer
Fireball Magic Archer Golden Knight
Fireball Magic Archer
Fireball Furnace Magic Archer
Fireball Furnace Wizard Witch Magic Archer Golden Knight
Magic Archer Fireball Furnace Wizard
Fireball
Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Witch Magic Archer Golden Knight
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Furnace Wizard Witch Magic Archer
Witch
Fireball Wizard Witch Electro Wizard Magic Archer Golden Knight
Fireball Wizard Witch Magic Archer Golden Knight
Fireball Magic Archer Golden Knight
Fireball Furnace Wizard Witch Electro Wizard Magic Archer
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Electro Wizard Fireball Witch Magic Archer
Fireball Wizard Witch Electro Wizard Magic Archer
Fireball
Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Witch Electro Wizard Magic Archer Golden Knight
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer Golden Knight
Fireball Wizard

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