My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Guards Miner Inferno Dragon
Giant Snowball
Cannon Battle Ram Flying Machine Goblin Barrel Guards Miner Inferno Dragon
Zap
Cannon Battle Ram Flying Machine Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Cannon Battle Ram Goblin Barrel Guards
The Log
Cannon Battle Ram Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Flying Machine Goblin Barrel Guards
Royal Delivery
Battle Ram Flying Machine Goblin Barrel Guards Miner Inferno Dragon
Fireball
Cannon Battle Ram Flying Machine Goblin Barrel Inferno Dragon
Poison
Cannon Flying Machine Guards
Lightning
Cannon Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Guards Miner Fireball Battle Ram Flying Machine Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Barrel Guards Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Battle Ram Miner
Battle Ram
Fireball Flying Machine Goblin Barrel
Flying Machine
Battle Ram
Goblin Barrel
Battle Ram Guards Miner
Guards
Miner Goblin Barrel
Miner
Guards Fireball Goblin Barrel Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 6

Cannon
Fireball Flying Machine Guards Inferno Dragon
Fireball
Cannon Miner
Battle Ram
Flying Machine
Cannon Guards
Goblin Barrel
Guards
Cannon Flying Machine
Miner
Fireball
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Flying Machine
Inferno Dragon Cannon Flying Machine
Cannon Inferno Dragon
Cannon Inferno Dragon Guards
Fireball
Fireball Cannon Flying Machine Guards
Inferno Dragon Cannon Fireball Flying Machine
Cannon Fireball Flying Machine
Cannon Inferno Dragon
Guards Cannon Miner
Guards Cannon Fireball Flying Machine
Inferno Dragon Fireball Flying Machine
Cannon Fireball Flying Machine Guards
Fireball Cannon Guards
Inferno Dragon Cannon
Cannon Fireball Inferno Dragon
Cannon Fireball
Cannon Fireball Flying Machine Guards
Cannon Fireball Flying Machine Guards Inferno Dragon
Cannon Inferno Dragon
Cannon Fireball Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Flying Machine Miner Inferno Dragon
Guards
Guards Fireball
Cannon Guards Inferno Dragon
Fireball Flying Machine
Guards Fireball Flying Machine
Inferno Dragon
Fireball Flying Machine Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Flying Machine Guards
Fireball Guards
Cannon Fireball Guards
Cannon Fireball Flying Machine
Guards Fireball Flying Machine Inferno Dragon
Cannon Fireball Flying Machine Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Flying Machine Miner
Fireball Flying Machine Miner
Fireball Flying Machine Guards
Fireball
Fireball Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Miner Flying Machine
Fireball Guards
Miner Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball Miner
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine Miner
Fireball
Fireball
Fireball Flying Machine
Fireball
Inferno Dragon
Fireball Miner Flying Machine
Fireball Flying Machine Miner
Fireball Miner
Fireball Flying Machine
Fireball Flying Machine Guards
Fireball
Fireball Miner
Fireball
Fireball
Fireball Flying Machine Guards
Fireball Flying Machine
Fireball
Fireball Miner Flying Machine
Fireball Flying Machine
Fireball
Flying Machine
Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine Miner
Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: