My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill
Giant Snowball
Cannon Goblin Drill
Zap
Cannon Dark Prince Goblin Drill
Barbarian Barrel
Cannon Valkyrie Dark Prince Goblin Drill Magic Archer
The Log
Cannon Dark Prince Goblin Drill
Earthquake
Cannon Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Valkyrie Dark Prince Goblin Drill Magic Archer
Fireball
Cannon Goblin Drill Magic Archer
Poison
Cannon Goblin Drill Magic Archer
Lightning
Cannon Valkyrie Dark Prince Magic Archer Goblinstein
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Fireball Valkyrie Dark Prince Goblin Drill Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Fireball Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Goblin Drill Dark Prince The Log Magic Archer
Valkyrie
Dark Prince Magic Archer
Dark Prince
Fireball Valkyrie Goblin Drill Magic Archer
Goblin Drill
Fireball Dark Prince The Log
The Log
Fireball Goblin Drill Magic Archer
Magic Archer
Fireball Valkyrie Dark Prince The Log
Goblinstein

Defense Synergies 2 15

Cannon
The Log Fireball Valkyrie Dark Prince Magic Archer
Fireball
The Log Cannon Valkyrie Dark Prince Goblin Drill
Valkyrie
Cannon Fireball Goblin Drill The Log Magic Archer
Dark Prince
Cannon Fireball The Log Magic Archer
Goblin Drill
Fireball Valkyrie The Log Magic Archer
The Log
Cannon Fireball Valkyrie Dark Prince Goblin Drill Magic Archer
Magic Archer
Cannon Valkyrie Dark Prince Goblin Drill The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log Magic Archer
Cannon Valkyrie Dark Prince Goblin Drill The Log
Cannon Valkyrie Dark Prince Goblin Drill
Cannon Valkyrie Dark Prince Goblin Drill
Fireball Valkyrie Dark Prince The Log
Fireball The Log Cannon Valkyrie Dark Prince Magic Archer
Cannon Fireball Magic Archer
Cannon Fireball Valkyrie The Log Magic Archer
Cannon Goblin Drill
Cannon Valkyrie Dark Prince
Valkyrie Cannon Fireball Dark Prince Goblin Drill The Log Magic Archer
Fireball Magic Archer
Cannon Goblin Drill Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Cannon Dark Prince Goblin Drill The Log Magic Archer
Cannon Goblin Drill
Cannon Fireball Goblin Drill The Log
Cannon Fireball Valkyrie Dark Prince Goblin Drill
Cannon Fireball Valkyrie Dark Prince Goblin Drill The Log Magic Archer
Valkyrie Goblin Drill The Log Cannon Fireball Dark Prince Magic Archer
Cannon Goblin Drill
Valkyrie Dark Prince Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince
Fireball Valkyrie The Log Magic Archer
Valkyrie Dark Prince The Log
Valkyrie Dark Prince Fireball The Log
Cannon Valkyrie Dark Prince Goblin Drill
Fireball Magic Archer
Dark Prince Fireball Valkyrie
Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log Magic Archer
Cannon Goblin Drill
Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Dark Prince Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Magic Archer
Fireball Valkyrie Dark Prince Goblin Drill The Log Magic Archer
Valkyrie Cannon Fireball Dark Prince The Log Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Goblin Drill The Log
Fireball The Log Magic Archer
Fireball Goblin Drill The Log Magic Archer
Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Dark Prince The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Fireball Valkyrie Dark Prince The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Goblin Drill The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball Dark Prince The Log Magic Archer
Fireball Valkyrie The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball Goblin Drill The Log
The Log Fireball Valkyrie Dark Prince Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Dark Prince Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Valkyrie Dark Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Dark Prince
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball Dark Prince The Log Magic Archer
Fireball

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