My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Musketeer Electro Wizard
The Log
Cannon Firecracker Musketeer
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Electro Wizard
Fireball
Cannon Firecracker Musketeer Electro Wizard
Poison
Cannon Firecracker Musketeer Electro Wizard
Lightning
Cannon Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Earthquake Fireball Musketeer Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Earthquake

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Earthquake Mega Knight
Earthquake
Firecracker Fireball The Log Mega Knight
Fireball
Earthquake The Log Electro Wizard Mega Knight
Musketeer
The Log Mega Knight
The Log
Earthquake Fireball Musketeer Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Firecracker Earthquake Fireball Musketeer The Log Electro Wizard

Defense Synergies 5 19

Cannon
Musketeer The Log Firecracker Earthquake Fireball Electro Wizard
Firecracker
The Log Cannon Earthquake Musketeer Electro Wizard Mega Knight
Earthquake
Cannon Firecracker Fireball The Log Mega Knight
Fireball
The Log Cannon Earthquake Musketeer Electro Wizard Mega Knight
Musketeer
Cannon The Log Firecracker Fireball Electro Wizard Mega Knight
The Log
Cannon Firecracker Fireball Musketeer Earthquake Electro Wizard Mega Knight
Electro Wizard
Cannon Firecracker Fireball Musketeer The Log Mega Knight
Mega Knight
Firecracker Earthquake Fireball Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Fireball Musketeer The Log Electro Wizard
Cannon Firecracker Musketeer The Log Electro Wizard Mega Knight
Cannon Mega Knight Musketeer Electro Wizard
Cannon Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Earthquake Fireball The Log Mega Knight
Fireball The Log Cannon Firecracker Earthquake Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Cannon Firecracker Fireball
Earthquake Cannon Fireball Musketeer The Log Electro Wizard Mega Knight
Cannon Musketeer
Cannon Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Earthquake Fireball Musketeer The Log Mega Knight
Musketeer Firecracker Fireball Electro Wizard
Cannon Mega Knight Earthquake Fireball Musketeer The Log Electro Wizard
Fireball Mega Knight Cannon Firecracker Earthquake The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon Fireball The Log Electro Wizard Mega Knight
Mega Knight Cannon Firecracker Fireball Musketeer Electro Wizard
Cannon Fireball Mega Knight Firecracker Musketeer The Log Electro Wizard
Earthquake The Log Cannon Firecracker Fireball Musketeer Electro Wizard Mega Knight
Cannon Musketeer Electro Wizard
Mega Knight Cannon Firecracker Earthquake Fireball Musketeer The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Firecracker Musketeer The Log Mega Knight
Mega Knight Musketeer The Log Electro Wizard
Mega Knight Fireball Musketeer The Log Electro Wizard
Cannon Musketeer Mega Knight
Firecracker Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball The Log
Cannon Musketeer
Mega Knight Musketeer
Mega Knight Fireball The Log Electro Wizard
Mega Knight Cannon Fireball
Cannon Firecracker Fireball Musketeer Mega Knight
Electro Wizard Firecracker Fireball Musketeer The Log
Mega Knight Cannon Firecracker Earthquake Fireball Musketeer The Log Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer The Log Electro Wizard
Earthquake Fireball The Log
Earthquake Firecracker Fireball Musketeer The Log
Fireball Firecracker Earthquake The Log Mega Knight
Firecracker Fireball Musketeer
Firecracker Earthquake Musketeer The Log
Earthquake Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Musketeer Electro Wizard
Firecracker Earthquake Fireball Musketeer The Log Electro Wizard
Fireball Firecracker Musketeer
Earthquake Firecracker Fireball Musketeer The Log
Earthquake Firecracker Fireball Musketeer
Earthquake Firecracker Fireball Musketeer The Log
Earthquake Firecracker Fireball Musketeer The Log
Earthquake Firecracker Fireball Musketeer The Log Mega Knight
Earthquake Fireball
Firecracker Earthquake Fireball Musketeer The Log Electro Wizard Mega Knight
Firecracker Earthquake Fireball The Log Mega Knight
Earthquake Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Earthquake Fireball Musketeer The Log
Firecracker Earthquake The Log Fireball Mega Knight
Firecracker Fireball The Log Earthquake Musketeer Electro Wizard
Fireball Musketeer The Log Mega Knight
Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer Electro Wizard
Electro Wizard Firecracker Fireball Musketeer
Fireball
Earthquake Fireball Musketeer The Log Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Earthquake Fireball The Log
Earthquake Electro Wizard Fireball Musketeer
Fireball Firecracker Musketeer Electro Wizard
The Log Fireball
Fireball Firecracker Musketeer Electro Wizard Mega Knight
The Log Firecracker Earthquake Fireball Musketeer
Fireball
Firecracker Musketeer Mega Knight
Firecracker Fireball Musketeer The Log Electro Wizard
Firecracker Fireball Musketeer Electro Wizard
Firecracker Fireball Musketeer The Log Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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