My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Cannon
Zap
Cannon Firecracker Sparky
Barbarian Barrel
Cannon Firecracker Elixir Golem Magic Archer Sparky
The Log
Cannon Firecracker Elixir Golem Sparky
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Magic Archer Sparky
Fireball
Cannon Firecracker Elixir Golem Magic Archer Sparky
Poison
Cannon Firecracker Elixir Golem Magic Archer Sparky
Lightning
Cannon Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Firecracker Elixir Golem Fireball Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Firecracker Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Mirror Sparky Mega Knight
Elixir Golem
Firecracker Fireball Mirror Magic Archer Sparky
Fireball
Mirror Elixir Golem Magic Archer Sparky Mega Knight
Mirror
Fireball Firecracker Elixir Golem Magic Archer Sparky
Magic Archer
Elixir Golem Fireball Mirror Mega Knight
Sparky
Firecracker Elixir Golem Fireball Mirror
Mega Knight
Firecracker Fireball Magic Archer

Defense Synergies 2 11

Cannon
Mirror Firecracker Fireball Magic Archer Sparky
Firecracker
Cannon Mirror Mega Knight
Elixir Golem
Fireball
Mirror Cannon Mega Knight
Mirror
Cannon Fireball Firecracker Magic Archer Sparky Mega Knight
Magic Archer
Cannon Mirror Mega Knight
Sparky
Cannon Mirror
Mega Knight
Firecracker Fireball Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Magic Archer Sparky
Sparky Cannon Firecracker Mega Knight
Cannon Sparky Mega Knight
Cannon Sparky Firecracker Mega Knight
Firecracker Fireball Sparky Mega Knight
Fireball Cannon Firecracker Magic Archer Mega Knight
Cannon Firecracker Fireball Magic Archer
Cannon Fireball Magic Archer Sparky Mega Knight
Cannon Sparky
Cannon Firecracker Sparky Mega Knight
Cannon Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Cannon Sparky Mega Knight Fireball
Fireball Sparky Mega Knight Cannon Firecracker Magic Archer
Sparky Cannon Mega Knight
Cannon Fireball Sparky Mega Knight
Sparky Mega Knight Cannon Firecracker Fireball
Cannon Fireball Mega Knight Firecracker Magic Archer
Cannon Firecracker Fireball Magic Archer Mega Knight
Sparky Cannon
Mega Knight Cannon Firecracker Fireball Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Sparky
Fireball Firecracker Magic Archer Mega Knight
Mega Knight Sparky
Mega Knight Fireball Sparky
Cannon Sparky Mega Knight
Firecracker Fireball Magic Archer
Sparky Fireball
Mega Knight Sparky
Mega Knight Firecracker Fireball Magic Archer Sparky
Cannon Sparky
Mega Knight Sparky
Mega Knight Fireball
Mega Knight Cannon Fireball Sparky
Cannon Firecracker Fireball Magic Archer Sparky Mega Knight
Sparky Firecracker Fireball Magic Archer
Mega Knight Cannon Firecracker Fireball Magic Archer Sparky
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Sparky
Firecracker Fireball Magic Archer
Fireball Magic Archer Sparky
Firecracker Fireball Sparky
Fireball Firecracker Magic Archer Sparky Mega Knight
Firecracker Fireball Magic Archer
Firecracker Magic Archer Sparky
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball Sparky
Firecracker Fireball Magic Archer Sparky
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer Sparky
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Sparky
Firecracker Fireball Magic Archer Sparky
Magic Archer Firecracker Fireball Sparky Mega Knight
Fireball Sparky
Sparky
Firecracker Fireball Magic Archer Sparky Mega Knight
Firecracker Fireball Magic Archer Mega Knight
Fireball Magic Archer Sparky Mega Knight
Fireball
Sparky
Fireball
Firecracker Fireball Magic Archer Sparky Mega Knight
Firecracker Fireball Magic Archer Sparky
Fireball Magic Archer Sparky Mega Knight
Fireball Firecracker Magic Archer Sparky
Firecracker Fireball Magic Archer Sparky
Firecracker Fireball
Fireball Sparky
Fireball Magic Archer Sparky Mega Knight
Firecracker Fireball Magic Archer Sparky
Sparky Mega Knight
Firecracker Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer Sparky Mega Knight
Firecracker Fireball Magic Archer
Fireball Sparky
Firecracker Sparky Mega Knight
Firecracker Fireball Magic Archer Sparky
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Sparky Mega Knight
Sparky
Fireball Firecracker Sparky Mega Knight

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