My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Inferno Dragon
Giant Snowball
Cannon Balloon Miner Inferno Dragon
Zap
Cannon Firecracker Balloon Inferno Dragon
Barbarian Barrel
Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Miner Electro Wizard Inferno Dragon
Fireball
Cannon Firecracker Balloon Electro Wizard Inferno Dragon
Poison
Cannon Firecracker Balloon Electro Wizard
Lightning
Cannon Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Miner Electro Wizard Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Miner Balloon Inferno Dragon Mega Knight
Rage
Balloon Electro Wizard
Balloon
Rage Miner Firecracker Electro Wizard Mega Knight
Miner
Firecracker Balloon Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Rage Balloon Miner Mega Knight
Inferno Dragon
Mega Knight Firecracker Miner
Mega Knight
Inferno Dragon Firecracker Balloon Miner Electro Wizard

Defense Synergies 0 9

Cannon
Firecracker Electro Wizard Inferno Dragon
Firecracker
Cannon Electro Wizard Mega Knight
Rage
Balloon
Miner
Mega Knight
Electro Wizard
Cannon Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Cannon Electro Wizard Mega Knight
Mega Knight
Firecracker Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Inferno Dragon Cannon Firecracker Electro Wizard Mega Knight
Cannon Mega Knight Electro Wizard Inferno Dragon
Cannon Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Cannon Firecracker
Cannon Electro Wizard Mega Knight
Cannon Inferno Dragon
Cannon Firecracker Miner Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Mega Knight
Inferno Dragon Firecracker Electro Wizard
Cannon Mega Knight Electro Wizard
Mega Knight Cannon Firecracker Electro Wizard
Inferno Dragon Cannon Electro Wizard Mega Knight
Cannon Electro Wizard Inferno Dragon Mega Knight
Mega Knight Cannon Firecracker Electro Wizard
Cannon Mega Knight Firecracker Electro Wizard
Cannon Firecracker Electro Wizard Inferno Dragon Mega Knight
Cannon Electro Wizard Inferno Dragon
Mega Knight Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Miner Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Cannon Inferno Dragon Mega Knight
Firecracker Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Wizard Firecracker Inferno Dragon
Mega Knight Cannon Firecracker Electro Wizard Inferno Dragon
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner Electro Wizard
Miner
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Miner Firecracker
Electro Wizard
Firecracker Miner Electro Wizard
Firecracker
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Miner Mega Knight
Mega Knight
Firecracker Mega Knight
Inferno Dragon
Firecracker Miner Electro Wizard
Miner Mega Knight
Miner Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Miner Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard
Firecracker Electro Wizard
Miner Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Miner Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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