My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch Lumberjack
Zap
Cannon Witch
Barbarian Barrel
Cannon Wizard Witch Lumberjack
The Log
Cannon Hog Rider Witch Lumberjack
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Witch P.E.K.K.A Lumberjack
Fireball
Cannon Hog Rider Wizard Witch Lumberjack
Poison
Cannon Wizard Witch
Lightning
Cannon Wizard Witch Lumberjack Monk
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Hog Rider Lumberjack Wizard Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Hog Rider Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
The Log Wizard Witch Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
Witch
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Wizard Witch The Log Lumberjack
The Log
Hog Rider P.E.K.K.A Lumberjack
Lumberjack
Hog Rider Wizard Witch P.E.K.K.A The Log
Monk

Defense Synergies 2 9

Cannon
The Log Wizard Witch Lumberjack
Hog Rider
Wizard
Cannon P.E.K.K.A The Log Lumberjack
Witch
Cannon The Log Lumberjack
P.E.K.K.A
The Log Wizard
The Log
Cannon P.E.K.K.A Wizard Witch Lumberjack
Lumberjack
Cannon Wizard Witch The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
P.E.K.K.A Lumberjack Cannon Witch The Log Monk
Cannon Witch P.E.K.K.A Lumberjack
Cannon Witch P.E.K.K.A Lumberjack Monk
P.E.K.K.A The Log Lumberjack Monk
The Log Cannon Lumberjack
Cannon Wizard Witch
Cannon P.E.K.K.A The Log Monk
Cannon Witch P.E.K.K.A Lumberjack
Cannon Lumberjack
Witch Cannon Wizard The Log Lumberjack
Wizard Witch
Cannon P.E.K.K.A Lumberjack Wizard Witch The Log
Wizard Cannon Witch P.E.K.K.A The Log Lumberjack
P.E.K.K.A Cannon Lumberjack
Monk Cannon P.E.K.K.A The Log Lumberjack
Wizard Cannon Witch P.E.K.K.A Lumberjack
Cannon Wizard Witch The Log Lumberjack
Wizard Witch The Log Cannon Lumberjack
P.E.K.K.A Cannon Lumberjack
Wizard Cannon Witch P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A
Wizard The Log Lumberjack Monk
P.E.K.K.A Lumberjack Witch The Log
P.E.K.K.A Lumberjack The Log Monk
P.E.K.K.A Cannon Witch Lumberjack
Wizard Witch Monk
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Witch The Log Monk
Witch P.E.K.K.A Cannon
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Monk The Log
P.E.K.K.A Cannon Wizard Witch Lumberjack
Wizard Cannon Witch
Witch P.E.K.K.A The Log Lumberjack Monk
Cannon Wizard Witch P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk The Log
The Log
The Log
Wizard The Log
Wizard Witch Monk
Wizard Witch The Log
The Log Wizard
The Log Monk Wizard
Lumberjack
Monk Wizard The Log
Monk Wizard
The Log
Monk
The Log
Wizard Witch The Log
Wizard The Log
Monk
Wizard The Log Monk
Wizard Witch The Log Monk
The Log Monk
Wizard
The Log Monk
The Log Monk
The Log Wizard Witch
Witch
The Log Wizard Witch Monk
Wizard Witch The Log Monk
The Log
Wizard Witch
Wizard Witch
Wizard The Log
Monk
P.E.K.K.A
Wizard The Log Monk
Witch
Wizard Witch Monk
The Log
Wizard Lumberjack
The Log Wizard
Monk
P.E.K.K.A
Witch The Log
Witch
Witch The Log Monk
P.E.K.K.A
Wizard Monk

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