My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Lava Hound
Giant Snowball
Cannon Goblin Barrel Baby Dragon Lava Hound
Zap
Cannon Inferno Tower Goblin Barrel Lava Hound
Barbarian Barrel
Cannon Inferno Tower Goblin Barrel Electro Wizard
The Log
Cannon Mini P.E.K.K.A Goblin Barrel
Earthquake
Cannon Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Lava Hound
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Baby Dragon Electro Wizard Lava Hound
Fireball
Cannon Inferno Tower Goblin Barrel Baby Dragon Electro Wizard Lava Hound
Poison
Cannon Inferno Tower Electro Wizard Lava Hound
Lightning
Cannon Mini P.E.K.K.A Inferno Tower Baby Dragon Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Baby Dragon The Log Electro Wizard
Inferno Tower
Goblin Barrel
Baby Dragon Lava Hound
Baby Dragon
Lava Hound Mini P.E.K.K.A Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Baby Dragon
Lava Hound
Baby Dragon Goblin Barrel

Defense Synergies 5 8

Cannon
The Log Mini P.E.K.K.A Inferno Tower Baby Dragon Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Cannon Baby Dragon
Inferno Tower
The Log Electro Wizard Cannon Baby Dragon
Goblin Barrel
Baby Dragon
Cannon Mini P.E.K.K.A Inferno Tower The Log
The Log
Cannon Mini P.E.K.K.A Inferno Tower Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Cannon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Cannon The Log Electro Wizard
Cannon Mini P.E.K.K.A Inferno Tower Electro Wizard
Cannon Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A The Log
The Log Cannon Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Cannon Baby Dragon
Cannon Inferno Tower Baby Dragon The Log Electro Wizard
Cannon Mini P.E.K.K.A Inferno Tower
Cannon Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Cannon Baby Dragon The Log
Inferno Tower Baby Dragon Electro Wizard
Cannon Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Cannon Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Cannon Electro Wizard
Inferno Tower Cannon Mini P.E.K.K.A The Log Electro Wizard
Cannon Mini P.E.K.K.A Inferno Tower Electro Wizard
Cannon Baby Dragon The Log Electro Wizard
Baby Dragon The Log Cannon Electro Wizard
Mini P.E.K.K.A Cannon Inferno Tower Electro Wizard
Cannon Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Inferno Tower Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Inferno Tower Cannon Mini P.E.K.K.A
Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Electro Wizard Mini P.E.K.K.A Inferno Tower Baby Dragon The Log
Inferno Tower Cannon
Mini P.E.K.K.A Inferno Tower
The Log Electro Wizard
Mini P.E.K.K.A Cannon Inferno Tower
Cannon Baby Dragon
Inferno Tower Electro Wizard Mini P.E.K.K.A Baby Dragon The Log
Cannon Mini P.E.K.K.A Inferno Tower Baby Dragon The Log Electro Wizard
Cannon Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard
Baby Dragon Electro Wizard
The Log
Mini P.E.K.K.A Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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