My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Cannon Goblin Curse
Zap
Cannon Firecracker Goblin Curse
Barbarian Barrel
Cannon Firecracker Goblin Curse Executioner Electro Wizard
The Log
Cannon Firecracker Goblin Curse
Earthquake
Cannon Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Executioner Electro Wizard
Fireball
Cannon Firecracker Executioner Electro Wizard
Poison
Cannon Firecracker Goblin Curse Executioner Electro Wizard
Lightning
Cannon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Executioner Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Cannon Firecracker Electro Wizard Executioner Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Cannon Firecracker

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mirror Mega Knight
Mirror
Electro Giant Firecracker
Goblin Curse
Executioner
Executioner
Goblin Curse Mega Knight
Electro Giant
Mirror
Electro Wizard
Mega Knight
Mega Knight
Firecracker Executioner Electro Wizard

Defense Synergies 1 11

Cannon
Mirror Firecracker Electro Giant Electro Wizard
Firecracker
Cannon Mirror Electro Wizard Mega Knight
Mirror
Cannon Firecracker Executioner Electro Wizard Mega Knight
Goblin Curse
Executioner
Mirror Mega Knight
Electro Giant
Cannon
Electro Wizard
Cannon Firecracker Mirror Mega Knight
Mega Knight
Firecracker Mirror Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner Electro Wizard
Cannon Firecracker Goblin Curse Executioner Electro Wizard Mega Knight
Cannon Mega Knight Goblin Curse Executioner Electro Wizard
Cannon Firecracker Goblin Curse Electro Wizard Mega Knight
Firecracker Mega Knight
Cannon Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Cannon Firecracker Goblin Curse Executioner
Cannon Electro Giant Electro Wizard Mega Knight
Cannon Goblin Curse
Cannon Firecracker Electro Wizard Mega Knight
Goblin Curse Executioner Electro Wizard Cannon Firecracker Electro Giant Mega Knight
Executioner Firecracker Goblin Curse Electro Wizard
Cannon Mega Knight Goblin Curse Electro Wizard
Executioner Mega Knight Cannon Firecracker Goblin Curse Electro Wizard
Cannon Goblin Curse Electro Wizard Mega Knight
Cannon Goblin Curse Electro Giant Electro Wizard Mega Knight
Mega Knight Cannon Firecracker Executioner Electro Wizard
Cannon Mega Knight Firecracker Executioner Electro Wizard
Executioner Cannon Firecracker Goblin Curse Electro Wizard Mega Knight
Cannon Goblin Curse Electro Wizard
Mega Knight Cannon Firecracker Goblin Curse Executioner Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Electro Wizard
Electro Wizard Firecracker Executioner Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Cannon Goblin Curse Executioner Mega Knight
Firecracker Executioner Electro Giant Goblin Curse Electro Wizard
Electro Wizard
Mega Knight Goblin Curse
Electro Wizard Mega Knight Firecracker
Cannon Goblin Curse
Mega Knight
Mega Knight Electro Giant Electro Wizard
Mega Knight Cannon Goblin Curse Executioner
Cannon Firecracker Goblin Curse Executioner Electro Giant Mega Knight
Electro Giant Electro Wizard Firecracker Executioner
Executioner Mega Knight Cannon Firecracker Goblin Curse Electro Giant Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse Executioner Electro Wizard
Firecracker
Executioner Firecracker Goblin Curse Mega Knight
Firecracker Executioner Electro Giant Goblin Curse
Firecracker Executioner
Firecracker Goblin Curse Executioner
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Goblin Curse Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Goblin Curse Electro Giant Mega Knight
Mega Knight
Firecracker Goblin Curse Electro Giant Executioner Mega Knight
Firecracker Executioner Electro Wizard
Mega Knight
Firecracker Goblin Curse
Firecracker Goblin Curse Executioner Electro Giant Electro Wizard
Electro Wizard Firecracker Electro Giant
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Goblin Curse
Electro Wizard
Firecracker Goblin Curse Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Executioner
Electro Giant
Firecracker Executioner Mega Knight
Electro Giant Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Giant Electro Wizard Mega Knight
Firecracker Mega Knight

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