My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Cannon Battle Ram Goblin Barrel Baby Dragon
Zap
Cannon Battle Ram Goblin Barrel
Barbarian Barrel
Cannon Battle Ram Goblin Barrel
The Log
Cannon Battle Ram Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Battle Ram Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Cannon Battle Ram Goblin Barrel Baby Dragon
Poison
Cannon
Lightning
Cannon Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Goblin Barrel Void Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Cannon Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Battle Ram
The Log Mirror Goblin Barrel Baby Dragon P.E.K.K.A
Mirror
Goblin Barrel The Log Battle Ram
Goblin Barrel
Mirror Battle Ram Baby Dragon P.E.K.K.A
Void
Baby Dragon
Battle Ram Goblin Barrel P.E.K.K.A
P.E.K.K.A
Battle Ram Goblin Barrel Baby Dragon The Log
The Log
Battle Ram Mirror P.E.K.K.A

Defense Synergies 3 4

Cannon
Mirror The Log Baby Dragon
Battle Ram
Mirror
Cannon The Log
Goblin Barrel
Void
Baby Dragon
Cannon P.E.K.K.A The Log
P.E.K.K.A
The Log Baby Dragon
The Log
Cannon P.E.K.K.A Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void Baby Dragon The Log
P.E.K.K.A Cannon The Log
Cannon P.E.K.K.A Void
Cannon P.E.K.K.A
P.E.K.K.A The Log
The Log Cannon Baby Dragon
Cannon Void Baby Dragon
Cannon Void Baby Dragon P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon
Cannon Baby Dragon The Log
Baby Dragon
Cannon P.E.K.K.A The Log
Cannon Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon Baby Dragon The Log
Baby Dragon The Log Cannon
P.E.K.K.A Cannon
Cannon Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Baby Dragon The Log
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A Cannon
Baby Dragon
P.E.K.K.A Void
P.E.K.K.A
Void P.E.K.K.A Baby Dragon The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Void The Log
P.E.K.K.A Cannon
Cannon Baby Dragon
Baby Dragon P.E.K.K.A The Log
Cannon Baby Dragon P.E.K.K.A The Log
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon The Log
Void The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
Void The Log
Void
Void The Log
Void Baby Dragon
Void Baby Dragon The Log
Void Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon The Log
Void
Void The Log
Void Baby Dragon The Log
The Log Baby Dragon
Void The Log Baby Dragon
Void Baby Dragon The Log
Void Baby Dragon The Log
Void Baby Dragon
Void
Void
Void The Log
Void
P.E.K.K.A
The Log
Void
Baby Dragon
The Log
Void Baby Dragon
The Log Baby Dragon
Void
P.E.K.K.A
Baby Dragon The Log
Void
Void Baby Dragon The Log
P.E.K.K.A
Void
Void

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