My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Baby Dragon Witch
Zap
Cannon Witch
Barbarian Barrel
Cannon Valkyrie Witch Electro Wizard
The Log
Cannon Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Baby Dragon Witch Electro Wizard
Fireball
Cannon Hog Rider Baby Dragon Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Valkyrie Baby Dragon Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Valkyrie Hog Rider Baby Dragon Freeze Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Cannon Valkyrie Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Hog Rider Baby Dragon Witch Electro Wizard
Hog Rider
Valkyrie Freeze The Log Baby Dragon Witch Electro Wizard
Baby Dragon
Valkyrie Hog Rider Witch Electro Wizard
Freeze
Hog Rider
Witch
Valkyrie Hog Rider Baby Dragon
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 15

Cannon
The Log Valkyrie Baby Dragon Witch Electro Wizard
Valkyrie
Cannon Baby Dragon Freeze Witch The Log Electro Wizard
Hog Rider
Baby Dragon
Cannon Valkyrie Witch The Log
Freeze
Valkyrie Electro Wizard
Witch
Cannon Valkyrie Baby Dragon The Log Electro Wizard
The Log
Cannon Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard
Cannon Valkyrie Freeze Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon The Log Electro Wizard
Cannon Valkyrie Witch The Log Electro Wizard
Cannon Witch Valkyrie Freeze Electro Wizard
Cannon Witch Valkyrie Electro Wizard
Valkyrie The Log
Freeze The Log Cannon Valkyrie Baby Dragon Electro Wizard
Electro Wizard Cannon Baby Dragon Freeze Witch
Cannon Valkyrie Baby Dragon The Log Electro Wizard
Cannon Witch
Cannon Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Cannon Baby Dragon Freeze The Log
Baby Dragon Witch Electro Wizard
Cannon Valkyrie Freeze Witch The Log Electro Wizard
Valkyrie Cannon Baby Dragon Freeze Witch The Log Electro Wizard
Cannon Electro Wizard
Cannon Freeze The Log Electro Wizard
Cannon Valkyrie Witch Electro Wizard
Cannon Valkyrie Baby Dragon Witch The Log Electro Wizard
Valkyrie Baby Dragon Freeze Witch The Log Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Cannon Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie Baby Dragon The Log
Valkyrie Witch The Log Electro Wizard
Valkyrie The Log Electro Wizard
Cannon Valkyrie Witch
Baby Dragon Freeze Witch Electro Wizard
Valkyrie Witch Electro Wizard
Valkyrie
Freeze Electro Wizard Valkyrie Baby Dragon Witch The Log
Witch Cannon
Valkyrie Witch
Valkyrie The Log Electro Wizard
Cannon Valkyrie Witch
Cannon Valkyrie Baby Dragon Witch
Witch Electro Wizard Valkyrie Baby Dragon Freeze The Log
Valkyrie Cannon Baby Dragon Freeze Witch The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie Freeze The Log
Valkyrie Baby Dragon The Log
Baby Dragon Freeze Witch
Baby Dragon Witch The Log
The Log Baby Dragon Freeze
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Freeze
Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Freeze The Log Valkyrie Baby Dragon Witch
Witch
The Log Baby Dragon Witch Electro Wizard
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch Electro Wizard
Electro Wizard Freeze Witch
The Log
Freeze Electro Wizard
The Log
Electro Wizard Freeze Witch
Baby Dragon Witch Electro Wizard
Freeze
The Log
Valkyrie Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon Freeze Witch The Log Electro Wizard
Witch Electro Wizard
Baby Dragon Freeze Witch The Log Electro Wizard

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