My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Goblin Hut Skeleton Army
Zap
Dart Goblin Goblin Hut Inferno Tower Skeleton Army
Barbarian Barrel
Dart Goblin Goblin Hut Inferno Tower Wizard Skeleton Army
The Log
Dart Goblin Goblin Hut Skeleton Army
Earthquake
Goblin Hut Inferno Tower Skeleton Army
Arrows
Dart Goblin Goblin Hut Skeleton Army
Royal Delivery
Dart Goblin Goblin Hut Wizard Skeleton Army
Fireball
Dart Goblin Goblin Hut Inferno Tower Wizard Skeleton Army
Poison
Dart Goblin Goblin Hut Inferno Tower Wizard Skeleton Army
Lightning
Goblin Hut Inferno Tower Wizard
Rocket
Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Skeleton Army Fireball Goblin Hut Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Dart Goblin Skeleton Army Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Mirror Mega Knight
Fireball
Mirror Mega Knight
Goblin Hut
Mirror Mega Knight
Inferno Tower
Wizard
Mega Knight
Mirror
Fireball Dart Goblin Goblin Hut Skeleton Army
Skeleton Army
Mirror
Mega Knight
Dart Goblin Fireball Goblin Hut Wizard

Defense Synergies 3 17

Dart Goblin
Goblin Hut Inferno Tower Mirror Skeleton Army Mega Knight
Fireball
Mirror Goblin Hut Inferno Tower Mega Knight
Goblin Hut
Dart Goblin Fireball Inferno Tower Wizard Mirror Skeleton Army
Inferno Tower
Skeleton Army Dart Goblin Fireball Goblin Hut Mirror Mega Knight
Wizard
Goblin Hut Skeleton Army Mega Knight
Mirror
Fireball Skeleton Army Dart Goblin Goblin Hut Inferno Tower Mega Knight
Skeleton Army
Inferno Tower Mirror Dart Goblin Goblin Hut Wizard
Mega Knight
Dart Goblin Fireball Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Hut Inferno Tower Wizard
Inferno Tower Skeleton Army Dart Goblin Goblin Hut Mega Knight
Goblin Hut Inferno Tower Skeleton Army Mega Knight Dart Goblin
Goblin Hut Inferno Tower Skeleton Army Dart Goblin Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Dart Goblin Mega Knight
Dart Goblin Inferno Tower Fireball Goblin Hut Wizard
Dart Goblin Fireball Inferno Tower Mega Knight
Inferno Tower Goblin Hut Skeleton Army
Skeleton Army Dart Goblin Inferno Tower Mega Knight
Dart Goblin Skeleton Army Fireball Goblin Hut Wizard Mega Knight
Inferno Tower Dart Goblin Fireball Goblin Hut Wizard
Goblin Hut Inferno Tower Skeleton Army Mega Knight Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Dart Goblin Goblin Hut
Inferno Tower Skeleton Army Goblin Hut Mega Knight
Inferno Tower Skeleton Army Fireball Goblin Hut Mega Knight
Wizard Mega Knight Fireball Goblin Hut Inferno Tower Skeleton Army
Fireball Mega Knight Dart Goblin Goblin Hut Wizard Skeleton Army
Wizard Dart Goblin Fireball Goblin Hut Mega Knight
Dart Goblin Goblin Hut Inferno Tower
Wizard Skeleton Army Mega Knight Dart Goblin Fireball
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Goblin Hut Inferno Tower
Fireball Wizard Mega Knight
Skeleton Army Mega Knight Goblin Hut Inferno Tower
Skeleton Army Mega Knight Fireball Inferno Tower
Inferno Tower Goblin Hut Skeleton Army Mega Knight
Fireball Wizard Dart Goblin Goblin Hut
Skeleton Army Dart Goblin Fireball Goblin Hut Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Fireball Goblin Hut Inferno Tower Skeleton Army
Inferno Tower Dart Goblin Goblin Hut Skeleton Army
Mega Knight Dart Goblin Goblin Hut Inferno Tower
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Inferno Tower Wizard
Wizard Dart Goblin Fireball Skeleton Army Mega Knight
Goblin Hut Inferno Tower Skeleton Army Dart Goblin Fireball
Mega Knight Dart Goblin Fireball Goblin Hut Inferno Tower Wizard
Fireball Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Fireball Wizard Mega Knight
Fireball Wizard Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut Wizard
Dart Goblin Fireball Goblin Hut Wizard Mega Knight
Fireball
Dart Goblin Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Dart Goblin Wizard
Fireball Wizard Mega Knight
Fireball Dart Goblin
Dart Goblin Fireball Wizard
Dart Goblin Fireball Goblin Hut Wizard
Fireball
Dart Goblin Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Dart Goblin Fireball Goblin Hut Skeleton Army
Fireball Dart Goblin Wizard
Fireball
Fireball Dart Goblin Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Wizard Mega Knight

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