My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Giant Skeleton Fisherman Electro Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Fisherman Ram Rider
Giant Snowball
Dart Goblin Fisherman Ram Rider
Zap
Dart Goblin Fisherman Ram Rider
Barbarian Barrel
Dart Goblin Giant Skeleton Electro Wizard
The Log
Dart Goblin Giant Skeleton Fisherman Ram Rider
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Bowler Giant Skeleton Fisherman Electro Wizard Mother Witch Ram Rider
Fireball
Dart Goblin Bowler Fisherman Electro Wizard Mother Witch Ram Rider
Poison
Dart Goblin Fisherman Electro Wizard Mother Witch
Lightning
Bowler Fisherman Electro Wizard Mother Witch Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fisherman Poison Electro Wizard Mother Witch Bowler Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Fisherman Poison Electro Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Bowler Giant Skeleton Ram Rider
Poison
Bowler Giant Skeleton Mother Witch Ram Rider
Bowler
Dart Goblin Poison Fisherman Electro Wizard Mother Witch Ram Rider
Giant Skeleton
Dart Goblin Poison Fisherman Electro Wizard Mother Witch
Fisherman
Bowler Giant Skeleton Ram Rider
Electro Wizard
Bowler Giant Skeleton Ram Rider
Mother Witch
Poison Bowler Giant Skeleton Ram Rider
Ram Rider
Dart Goblin Poison Bowler Fisherman Electro Wizard Mother Witch

Defense Synergies 0 15

Dart Goblin
Bowler Giant Skeleton Fisherman Electro Wizard Mother Witch Ram Rider
Poison
Electro Wizard Mother Witch
Bowler
Dart Goblin Electro Wizard Mother Witch
Giant Skeleton
Dart Goblin Electro Wizard Mother Witch
Fisherman
Dart Goblin Mother Witch Ram Rider
Electro Wizard
Dart Goblin Poison Bowler Giant Skeleton Ram Rider
Mother Witch
Dart Goblin Poison Bowler Giant Skeleton Fisherman
Ram Rider
Dart Goblin Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Electro Wizard Ram Rider
Dart Goblin Fisherman Electro Wizard Ram Rider
Bowler Fisherman Ram Rider Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Bowler Fisherman Electro Wizard Ram Rider
Poison Bowler Giant Skeleton
Bowler Dart Goblin Electro Wizard Mother Witch
Dart Goblin Electro Wizard Ram Rider Poison
Bowler Dart Goblin Poison Giant Skeleton Electro Wizard Ram Rider
Fisherman
Dart Goblin Bowler Giant Skeleton Fisherman Electro Wizard
Dart Goblin Poison Electro Wizard Mother Witch Bowler Giant Skeleton Fisherman Ram Rider
Dart Goblin Poison Electro Wizard Ram Rider
Bowler Giant Skeleton Electro Wizard Ram Rider
Bowler Dart Goblin Poison Electro Wizard
Electro Wizard Ram Rider
Bowler Fisherman Electro Wizard Ram Rider
Poison Bowler Fisherman Electro Wizard
Dart Goblin Bowler Fisherman Electro Wizard Ram Rider
Poison Dart Goblin Bowler Giant Skeleton Fisherman Electro Wizard Mother Witch Ram Rider
Dart Goblin Fisherman Electro Wizard Ram Rider
Bowler Dart Goblin Poison Giant Skeleton Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton Fisherman Electro Wizard
Poison Electro Wizard Bowler Fisherman
Giant Skeleton Bowler Fisherman Electro Wizard Ram Rider
Bowler Giant Skeleton Fisherman Electro Wizard Ram Rider
Giant Skeleton Bowler Fisherman Ram Rider
Poison Mother Witch Dart Goblin Electro Wizard Ram Rider
Dart Goblin Bowler Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Fisherman
Giant Skeleton Electro Wizard Poison
Dart Goblin
Dart Goblin Bowler Giant Skeleton
Poison Bowler Giant Skeleton Electro Wizard
Bowler Giant Skeleton Ram Rider
Dart Goblin Bowler
Electro Wizard Dart Goblin Poison Bowler Giant Skeleton Fisherman
Poison Bowler Dart Goblin Giant Skeleton Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Giant Skeleton
Poison Dart Goblin Bowler Fisherman Electro Wizard Ram Rider
Dart Goblin Poison Giant Skeleton
Dart Goblin Poison Giant Skeleton
Poison Bowler
Poison Mother Witch Dart Goblin Ram Rider
Dart Goblin Poison Bowler
Poison Dart Goblin Bowler Ram Rider
Poison Dart Goblin Fisherman Ram Rider
Poison Bowler Fisherman Electro Wizard
Poison Dart Goblin Bowler Fisherman Electro Wizard Ram Rider
Poison Dart Goblin
Poison Dart Goblin Bowler Fisherman
Dart Goblin Poison Fisherman
Dart Goblin Poison Fisherman
Dart Goblin Poison Bowler
Dart Goblin Poison Bowler
Poison
Fisherman
Dart Goblin Poison Bowler Fisherman Electro Wizard
Dart Goblin Poison Bowler Mother Witch
Poison Bowler Giant Skeleton
Poison
Bowler Fisherman
Poison
Poison Mother Witch Bowler
Fisherman
Poison Dart Goblin Bowler Fisherman Electro Wizard Ram Rider
Poison Bowler Fisherman Ram Rider
Poison Dart Goblin Fisherman
Poison Dart Goblin Electro Wizard Mother Witch
Electro Wizard Dart Goblin Poison
Bowler
Poison Dart Goblin
Poison Electro Wizard
Giant Skeleton
Poison Bowler
Electro Wizard Dart Goblin
Poison Dart Goblin Electro Wizard Ram Rider
Poison Dart Goblin Bowler Electro Wizard
Dart Goblin Poison Bowler
Poison Giant Skeleton
Dart Goblin
Dart Goblin Poison Bowler Giant Skeleton Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Bowler Giant Skeleton Electro Wizard
Dart Goblin Bowler

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