My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone Goblin Giant
Barbarian Barrel
Wizard Goblin Barrel Clone Giant Skeleton
The Log
Goblin Barrel Clone Giant Skeleton
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Wizard Goblin Barrel Clone Giant Skeleton
Fireball
Wizard Goblin Barrel Clone
Poison
Wizard Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Earthquake Goblin Barrel Clone Wizard Giant Skeleton Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Earthquake Goblin Barrel Clone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Mirror Giant Skeleton Goblin Giant Mega Knight
Wizard
Giant Skeleton Goblin Giant Mega Knight
Mirror
Goblin Barrel Earthquake Giant Skeleton
Goblin Barrel
Mirror Clone Giant Skeleton Goblin Giant Mega Knight
Clone
Giant Skeleton Goblin Barrel Goblin Giant
Giant Skeleton
Clone Earthquake Wizard Mirror Goblin Barrel
Goblin Giant
Earthquake Wizard Goblin Barrel Clone
Mega Knight
Earthquake Wizard Goblin Barrel

Defense Synergies 0 4

Earthquake
Mega Knight
Wizard
Giant Skeleton Mega Knight
Mirror
Mega Knight
Goblin Barrel
Clone
Giant Skeleton
Wizard
Goblin Giant
Mega Knight
Earthquake Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Goblin Giant
Mega Knight
Mega Knight Giant Skeleton
Mega Knight
Earthquake Giant Skeleton Mega Knight
Earthquake Mega Knight
Wizard
Earthquake Giant Skeleton Goblin Giant Mega Knight
Giant Skeleton Mega Knight
Earthquake Wizard Giant Skeleton Goblin Giant Mega Knight
Wizard
Mega Knight Earthquake Wizard Giant Skeleton
Wizard Mega Knight Earthquake
Mega Knight
Mega Knight
Wizard Mega Knight
Mega Knight Wizard
Earthquake Wizard Giant Skeleton Mega Knight
Wizard Mega Knight Earthquake Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton
Wizard Mega Knight
Giant Skeleton Mega Knight Goblin Giant
Giant Skeleton Mega Knight Goblin Giant
Giant Skeleton Goblin Giant Mega Knight
Wizard Goblin Giant
Giant Skeleton Goblin Giant
Giant Skeleton Mega Knight Goblin Giant
Giant Skeleton Mega Knight
Goblin Giant
Mega Knight Giant Skeleton
Mega Knight Giant Skeleton Goblin Giant
Giant Skeleton Mega Knight Wizard Goblin Giant
Wizard Mega Knight
Giant Skeleton Goblin Giant
Mega Knight Earthquake Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Earthquake Giant Skeleton Goblin Giant
Earthquake Giant Skeleton
Wizard Earthquake Mega Knight
Wizard Goblin Giant
Earthquake Wizard
Earthquake Wizard
Wizard
Earthquake Wizard
Wizard
Earthquake
Earthquake
Earthquake
Earthquake Wizard
Earthquake Wizard Mega Knight
Earthquake
Earthquake Wizard Mega Knight
Earthquake Wizard Mega Knight
Earthquake Giant Skeleton Mega Knight
Wizard
Earthquake
Earthquake Wizard Mega Knight
Earthquake Wizard
Wizard Mega Knight
Wizard
Wizard
Earthquake Wizard Mega Knight
Giant Skeleton Mega Knight
Earthquake Wizard
Earthquake
Wizard
Wizard Mega Knight
Earthquake Wizard
Giant Skeleton
Mega Knight
Giant Skeleton
Giant Skeleton Goblin Giant Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: