My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Bandit Ram Rider
Barbarian Barrel
Electro Spirit Ice Wizard Royal Ghost Bandit
The Log
Electro Spirit Bandit Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit P.E.K.K.A Ice Wizard Royal Ghost Bandit Ram Rider
Fireball
Ice Wizard Bandit Ram Rider
Poison
Ice Wizard
Lightning
Ice Wizard Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Ice Wizard Royal Ghost Bandit Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Bandit Ram Rider
Arrows
P.E.K.K.A Bandit Ram Rider
Rage
P.E.K.K.A
Arrows Electro Spirit Ice Wizard Ram Rider
Ice Wizard
P.E.K.K.A Bandit Ram Rider
Royal Ghost
Bandit Ram Rider
Bandit
Electro Spirit Arrows Ice Wizard Royal Ghost Ram Rider
Ram Rider
Electro Spirit Arrows P.E.K.K.A Ice Wizard Royal Ghost Bandit

Defense Synergies 0 6

Electro Spirit
Arrows
P.E.K.K.A Ice Wizard Bandit
Rage
P.E.K.K.A
Arrows Ice Wizard
Ice Wizard
Arrows P.E.K.K.A Bandit
Royal Ghost
Bandit
Arrows Ice Wizard Ram Rider
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
P.E.K.K.A Ice Wizard Bandit Ram Rider
P.E.K.K.A Ram Rider Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit Ram Rider
Arrows P.E.K.K.A
Arrows Electro Spirit Ice Wizard Royal Ghost Bandit
Ram Rider Electro Spirit Arrows Ice Wizard
Electro Spirit Arrows P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Ice Wizard
Ice Wizard Royal Ghost Bandit
Ice Wizard Electro Spirit Arrows Royal Ghost Bandit Ram Rider
Arrows Ice Wizard Ram Rider
P.E.K.K.A Ice Wizard Bandit Ram Rider
Electro Spirit Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Arrows P.E.K.K.A
Arrows Electro Spirit Ice Wizard Royal Ghost Bandit Ram Rider
Arrows Electro Spirit Ice Wizard Royal Ghost Bandit Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Electro Spirit Arrows P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Arrows Royal Ghost
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Arrows Electro Spirit Ice Wizard Ram Rider
P.E.K.K.A Ice Wizard Bandit Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Bandit Ram Rider
Electro Spirit P.E.K.K.A
Arrows Electro Spirit P.E.K.K.A Ice Wizard Royal Ghost
Electro Spirit Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Ice Wizard Royal Ghost Bandit Ram Rider
Arrows Bandit
Arrows
Arrows
Arrows Electro Spirit Ice Wizard Ram Rider
Arrows
Arrows Ice Wizard Ram Rider
Arrows Bandit Ram Rider
Arrows Bandit Ram Rider
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows
Arrows
Arrows
Arrows Electro Spirit Ice Wizard
Arrows Ice Wizard Royal Ghost Bandit Ram Rider
Arrows Bandit Ram Rider
Arrows Bandit
Arrows Ice Wizard
Electro Spirit
Arrows Bandit
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Bandit
Arrows Ice Wizard Ram Rider
Arrows
Arrows
Arrows
P.E.K.K.A
Electro Spirit
Royal Ghost Bandit
P.E.K.K.A

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