My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Skeleton Dragons Guards Fisherman
Zap
Guards Goblin Giant Fisherman
Barbarian Barrel
Electro Spirit Guards
The Log
Electro Spirit Guards Fisherman
Earthquake
Guards
Arrows
Electro Spirit Skeleton Dragons Guards
Royal Delivery
Electro Spirit Skeleton Dragons Guards P.E.K.K.A Fisherman
Fireball
Skeleton Dragons Fisherman
Poison
Skeleton Dragons Guards Fisherman
Lightning
Skeleton Dragons Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Arrows Guards Fisherman Skeleton Dragons Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Arrows Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Skeleton Dragons
Goblin Giant P.E.K.K.A Fisherman
Rage
Goblin Giant
Guards
Goblin Giant
Electro Spirit Arrows Skeleton Dragons Rage Fisherman
P.E.K.K.A
Arrows Electro Spirit Skeleton Dragons Fisherman
Fisherman
Skeleton Dragons Goblin Giant P.E.K.K.A

Defense Synergies 1 6

Electro Spirit
Fisherman
Arrows
P.E.K.K.A
Skeleton Dragons
Guards P.E.K.K.A Fisherman
Rage
Guards
Fisherman Skeleton Dragons
Goblin Giant
P.E.K.K.A
Arrows Skeleton Dragons Fisherman
Fisherman
Guards Electro Spirit Skeleton Dragons P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Giant
P.E.K.K.A Skeleton Dragons Fisherman
P.E.K.K.A Fisherman Skeleton Dragons
P.E.K.K.A Skeleton Dragons Guards Fisherman
Arrows P.E.K.K.A
Arrows Electro Spirit Skeleton Dragons Guards
Skeleton Dragons Electro Spirit Arrows
Electro Spirit Arrows Skeleton Dragons Goblin Giant P.E.K.K.A
P.E.K.K.A Fisherman
Guards Fisherman
Skeleton Dragons Guards Electro Spirit Arrows Goblin Giant Fisherman
Arrows Skeleton Dragons
P.E.K.K.A Skeleton Dragons Guards
Electro Spirit Arrows Skeleton Dragons Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fisherman
Arrows Skeleton Dragons P.E.K.K.A Fisherman
Arrows Electro Spirit Skeleton Dragons Guards Fisherman
Arrows Electro Spirit Skeleton Dragons Guards Fisherman
P.E.K.K.A Fisherman
Skeleton Dragons Electro Spirit Arrows Guards Goblin Giant P.E.K.K.A Fisherman
P.E.K.K.A Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Arrows Skeleton Dragons Fisherman
Guards P.E.K.K.A Goblin Giant Fisherman
Guards P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Guards Goblin Giant Fisherman
Arrows Skeleton Dragons Electro Spirit Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Electro Spirit Skeleton Dragons
P.E.K.K.A Skeleton Dragons Guards Goblin Giant
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Goblin Giant
P.E.K.K.A Guards Goblin Giant
Skeleton Dragons
Guards Electro Spirit Skeleton Dragons Goblin Giant P.E.K.K.A Fisherman
Arrows Electro Spirit Skeleton Dragons P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Goblin Giant
Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Spirit Goblin Giant
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Fisherman
Guards Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Fisherman
Arrows Skeleton Dragons
Arrows Electro Spirit Skeleton Dragons
Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Electro Spirit Skeleton Dragons Guards
Arrows Skeleton Dragons
Electro Spirit Arrows Skeleton Dragons
P.E.K.K.A
Arrows
Electro Spirit Guards
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons P.E.K.K.A
Electro Spirit Skeleton Dragons Guards
Skeleton Dragons
Goblin Giant
P.E.K.K.A
Skeleton Dragons
Fisherman

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