My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Dart Goblin Balloon Lumberjack
Zap
Bats Dart Goblin Balloon
Barbarian Barrel
Electro Spirit Dart Goblin Wizard Lumberjack
The Log
Electro Spirit Dart Goblin Lumberjack
Earthquake
Arrows
Electro Spirit Bats Dart Goblin
Royal Delivery
Electro Spirit Bats Dart Goblin Wizard Balloon Lumberjack
Fireball
Dart Goblin Wizard Balloon Lumberjack
Poison
Bats Dart Goblin Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Dart Goblin Lumberjack Golden Knight Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Bats
Balloon Lumberjack
Dart Goblin
Balloon The Log
Wizard
Balloon Lumberjack
Balloon
Bats Lumberjack Electro Spirit Dart Goblin Wizard The Log Golden Knight
The Log
Dart Goblin Balloon Lumberjack
Lumberjack
Balloon Electro Spirit Bats Wizard The Log
Golden Knight
Balloon

Defense Synergies 0 15

Electro Spirit
The Log Lumberjack Golden Knight
Bats
Dart Goblin The Log Lumberjack Golden Knight
Dart Goblin
Bats The Log Lumberjack Golden Knight
Wizard
The Log Lumberjack Golden Knight
Balloon
The Log
Electro Spirit Bats Dart Goblin Wizard Lumberjack Golden Knight
Lumberjack
Electro Spirit Bats Dart Goblin Wizard The Log
Golden Knight
Electro Spirit Bats Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log Golden Knight
Lumberjack Bats Dart Goblin The Log
Lumberjack Bats Dart Goblin
Lumberjack Bats Dart Goblin
The Log Lumberjack
The Log Electro Spirit Bats Dart Goblin Lumberjack
Bats Dart Goblin Electro Spirit Wizard
Electro Spirit Dart Goblin The Log Golden Knight
Lumberjack
Dart Goblin Lumberjack
Bats Dart Goblin Electro Spirit Wizard The Log Lumberjack
Bats Dart Goblin Wizard
Lumberjack Bats Wizard The Log
Wizard Electro Spirit Bats Dart Goblin The Log Lumberjack Golden Knight
Lumberjack
The Log Lumberjack
Wizard Bats Lumberjack
Electro Spirit Bats Dart Goblin Wizard The Log Lumberjack Golden Knight
Wizard The Log Electro Spirit Bats Dart Goblin Lumberjack
Dart Goblin Lumberjack
Wizard Electro Spirit Bats Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Wizard The Log Lumberjack
Lumberjack Bats The Log Golden Knight
Lumberjack Bats The Log
Lumberjack
Wizard Electro Spirit Bats Dart Goblin
Bats Dart Goblin Lumberjack
Lumberjack
Electro Spirit Bats The Log
Dart Goblin
Bats Dart Goblin Lumberjack Golden Knight
The Log
Wizard Lumberjack Golden Knight
Wizard Dart Goblin
Electro Spirit Bats Dart Goblin The Log Lumberjack Golden Knight
Bats Electro Spirit Dart Goblin Wizard The Log Golden Knight
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Golden Knight
Dart Goblin The Log Golden Knight
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log
Wizard Electro Spirit Bats Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard Golden Knight
Bats Lumberjack
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard
Dart Goblin The Log Golden Knight
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log Golden Knight
Dart Goblin Wizard The Log
Bats
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Golden Knight
The Log
Wizard
The Log
The Log
The Log Electro Spirit Wizard
The Log Dart Goblin Wizard Golden Knight
Wizard The Log Golden Knight
Dart Goblin The Log Golden Knight
Bats Dart Goblin Wizard
Electro Spirit Bats Dart Goblin Wizard
Dart Goblin Wizard The Log
Electro Spirit
Wizard The Log
Electro Spirit Bats Dart Goblin
Dart Goblin Wizard
The Log
Dart Goblin Wizard Lumberjack
The Log Dart Goblin Wizard
Dart Goblin
Electro Spirit Bats Dart Goblin The Log Golden Knight
Bats Dart Goblin
Dart Goblin The Log Golden Knight
Dart Goblin Wizard

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