My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Cannon Cart
Giant Snowball
Bats Goblin Drill
Zap
Bats Firecracker Goblin Drill Cannon Cart
Barbarian Barrel
Electro Spirit Firecracker Goblin Drill Cannon Cart
The Log
Electro Spirit Firecracker Goblin Drill Cannon Cart
Earthquake
Firecracker Goblin Drill
Arrows
Electro Spirit Bats Firecracker Goblin Drill
Royal Delivery
Electro Spirit Bats Firecracker Goblin Drill Cannon Cart
Fireball
Firecracker Goblin Drill Cannon Cart
Poison
Bats Firecracker Goblin Drill
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Barbarian Barrel The Log Firecracker Earthquake Goblin Drill Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Barbarian Barrel The Log

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Cannon Cart
Bats
Firecracker Barbarian Barrel Goblin Drill Cannon Cart
Firecracker
Bats Earthquake Barbarian Barrel Goblin Drill Cannon Cart
Earthquake
Firecracker Barbarian Barrel The Log
Barbarian Barrel
Cannon Cart Bats Firecracker Earthquake Goblin Drill
Goblin Drill
Electro Spirit Bats Firecracker Barbarian Barrel Cannon Cart The Log
Cannon Cart
Barbarian Barrel The Log Electro Spirit Bats Firecracker Goblin Drill
The Log
Cannon Cart Earthquake Goblin Drill

Defense Synergies 1 15

Electro Spirit
Goblin Drill The Log
Bats
Firecracker Earthquake Barbarian Barrel Goblin Drill Cannon Cart The Log
Firecracker
The Log Bats Earthquake Barbarian Barrel
Earthquake
Bats Firecracker Barbarian Barrel The Log
Barbarian Barrel
Bats Firecracker Earthquake Goblin Drill Cannon Cart
Goblin Drill
Electro Spirit Bats Barbarian Barrel The Log
Cannon Cart
Bats Barbarian Barrel
The Log
Firecracker Electro Spirit Bats Earthquake Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Firecracker Barbarian Barrel The Log
Bats Firecracker Goblin Drill Cannon Cart The Log
Bats Goblin Drill Cannon Cart
Bats Firecracker Goblin Drill Cannon Cart
Firecracker Earthquake Barbarian Barrel The Log
Barbarian Barrel The Log Electro Spirit Bats Firecracker Earthquake Cannon Cart
Bats Electro Spirit Firecracker
Earthquake Electro Spirit Barbarian Barrel Cannon Cart The Log
Goblin Drill
Firecracker Barbarian Barrel Cannon Cart
Bats Electro Spirit Firecracker Earthquake Barbarian Barrel Goblin Drill Cannon Cart The Log
Bats Firecracker
Goblin Drill Bats Earthquake Cannon Cart The Log
Electro Spirit Bats Firecracker Earthquake Barbarian Barrel Goblin Drill Cannon Cart The Log
Goblin Drill Cannon Cart
Goblin Drill The Log
Bats Firecracker Goblin Drill Cannon Cart
Electro Spirit Bats Firecracker Barbarian Barrel Goblin Drill Cannon Cart The Log
Earthquake Barbarian Barrel Goblin Drill The Log Electro Spirit Bats Firecracker Cannon Cart
Goblin Drill Cannon Cart
Electro Spirit Bats Firecracker Earthquake Barbarian Barrel Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Cannon Cart
Firecracker Barbarian Barrel Cannon Cart The Log
Bats Cannon Cart The Log
Bats Barbarian Barrel Cannon Cart The Log
Goblin Drill Cannon Cart
Firecracker Electro Spirit Bats
Bats Cannon Cart
Cannon Cart
Electro Spirit Bats Firecracker Barbarian Barrel Cannon Cart The Log
Goblin Drill
Bats Cannon Cart
The Log
Cannon Cart
Firecracker Cannon Cart
Electro Spirit Bats Firecracker Barbarian Barrel Goblin Drill Cannon Cart The Log
Bats Electro Spirit Firecracker Earthquake Barbarian Barrel Cannon Cart The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel Goblin Drill The Log
Firecracker Barbarian Barrel The Log
Earthquake Barbarian Barrel Goblin Drill Cannon Cart The Log
Earthquake Cannon Cart Firecracker Barbarian Barrel The Log
Firecracker Earthquake Barbarian Barrel The Log
Firecracker Electro Spirit Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker Barbarian Barrel
The Log Firecracker
Bats
Firecracker Earthquake Barbarian Barrel Cannon Cart The Log
Firecracker
Earthquake Firecracker Barbarian Barrel Cannon Cart The Log
Earthquake Firecracker Barbarian Barrel Cannon Cart
Earthquake Firecracker Barbarian Barrel Cannon Cart The Log
Earthquake Firecracker Barbarian Barrel Goblin Drill Cannon Cart The Log
Earthquake Firecracker Barbarian Barrel Cannon Cart The Log
Earthquake Barbarian Barrel
Bats
Firecracker Earthquake Barbarian Barrel The Log
Firecracker Earthquake Barbarian Barrel The Log
Earthquake The Log
The Log
Earthquake Barbarian Barrel Goblin Drill Cannon Cart The Log
Firecracker Earthquake The Log Electro Spirit Barbarian Barrel
Firecracker The Log Earthquake Barbarian Barrel
The Log
Firecracker Barbarian Barrel The Log
Bats Firecracker
Electro Spirit Bats Firecracker
Earthquake The Log
Electro Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Electro Spirit Bats Barbarian Barrel Cannon Cart
Firecracker
The Log Barbarian Barrel
Firecracker Cannon Cart
The Log Firecracker Earthquake
Firecracker Cannon Cart
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker Barbarian Barrel Cannon Cart The Log
Cannon Cart
Firecracker

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