My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Baby Dragon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Baby Dragon
Zap
Bomber
Barbarian Barrel
Electro Spirit Bomber Knight Tesla Magic Archer
The Log
Electro Spirit Bomber
Earthquake
Bomber Tesla
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Knight Baby Dragon P.E.K.K.A Magic Archer
Fireball
Bomber Tesla Baby Dragon Magic Archer
Poison
Bomber Magic Archer
Lightning
Knight Tesla Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Knight Tesla Baby Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bomber
Knight Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Baby Dragon Bomber Arrows Magic Archer
Tesla
Baby Dragon
Knight Bomber P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Electro Spirit Bomber Baby Dragon
Magic Archer
P.E.K.K.A Knight

Defense Synergies 3 10

Electro Spirit
Baby Dragon
Bomber
Knight Tesla P.E.K.K.A
Arrows
Knight Tesla P.E.K.K.A
Knight
Bomber Tesla Magic Archer Arrows Baby Dragon
Tesla
Knight Bomber Arrows Baby Dragon Magic Archer
Baby Dragon
Electro Spirit Knight Tesla P.E.K.K.A
P.E.K.K.A
Bomber Arrows Baby Dragon
Magic Archer
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Baby Dragon Magic Archer
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A Bomber Knight
Tesla P.E.K.K.A Knight
Bomber Arrows P.E.K.K.A
Arrows Electro Spirit Bomber Tesla Baby Dragon Magic Archer
Tesla Electro Spirit Arrows Baby Dragon Magic Archer
Electro Spirit Arrows Tesla Baby Dragon P.E.K.K.A Magic Archer
Tesla P.E.K.K.A
Knight Bomber Tesla
Electro Spirit Bomber Arrows Knight Tesla Baby Dragon Magic Archer
Arrows Tesla Baby Dragon Magic Archer
Tesla P.E.K.K.A Bomber Knight
Bomber Electro Spirit Arrows Tesla Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A
Tesla Bomber Arrows Knight P.E.K.K.A
Arrows Tesla Electro Spirit Bomber Knight Baby Dragon Magic Archer
Arrows Baby Dragon Electro Spirit Bomber Knight Tesla Magic Archer
P.E.K.K.A Tesla
Bomber Electro Spirit Arrows Knight Tesla Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A
Bomber Arrows Knight Tesla Baby Dragon Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
Arrows Electro Spirit Tesla Baby Dragon Magic Archer
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Spirit Knight Baby Dragon Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Arrows
P.E.K.K.A Knight Tesla
Bomber Tesla Baby Dragon Magic Archer
Tesla Electro Spirit Bomber Knight Baby Dragon P.E.K.K.A Magic Archer
Arrows Electro Spirit Bomber Tesla Baby Dragon P.E.K.K.A Magic Archer
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Knight
Bomber Arrows Baby Dragon Magic Archer
Arrows Electro Spirit Baby Dragon Magic Archer
Bomber Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Arrows Knight Magic Archer
Arrows Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bomber Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Bomber
Bomber Arrows Baby Dragon Magic Archer
Bomber Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Electro Spirit Bomber Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Electro Spirit
Bomber Arrows Magic Archer
Electro Spirit Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Spirit Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Knight Baby Dragon Magic Archer
Arrows Bomber Baby Dragon Magic Archer
Arrows
P.E.K.K.A
Electro Spirit Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer
P.E.K.K.A

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