My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Hunter Balloon Electro Giant Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Barbarian Barrel Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Night Witch
Giant Snowball
Balloon Night Witch
Zap
Balloon Night Witch
Barbarian Barrel
Electro Spirit Elixir Golem Hunter Night Witch
The Log
Electro Spirit Elixir Golem Hunter
Earthquake
Elixir Golem
Arrows
Electro Spirit Night Witch
Royal Delivery
Electro Spirit Elixir Golem Hunter Balloon Night Witch
Fireball
Elixir Golem Hunter Balloon Night Witch
Poison
Elixir Golem Hunter Balloon Night Witch
Lightning
Hunter Balloon Night Witch Monk
Rocket
Hunter Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Electro Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Elixir Golem Hunter Night Witch Balloon Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Elixir Golem Hunter

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Electro Giant
Elixir Golem
Night Witch Barbarian Barrel Hunter Balloon Monk
Barbarian Barrel
Balloon Elixir Golem Hunter Electro Giant
Hunter
Elixir Golem Barbarian Barrel Balloon
Balloon
Barbarian Barrel Electro Spirit Elixir Golem Hunter
Electro Giant
Electro Spirit Barbarian Barrel
Night Witch
Elixir Golem Monk
Monk
Elixir Golem Night Witch

Defense Synergies 0 4

Electro Spirit
Hunter
Elixir Golem
Barbarian Barrel
Hunter Electro Giant Night Witch
Hunter
Electro Spirit Barbarian Barrel
Balloon
Electro Giant
Barbarian Barrel
Night Witch
Barbarian Barrel
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Hunter Night Witch Monk
Hunter Night Witch
Hunter Night Witch Monk
Barbarian Barrel Monk
Barbarian Barrel Electro Spirit Hunter Night Witch
Hunter Electro Spirit Night Witch
Electro Spirit Barbarian Barrel Electro Giant Monk
Hunter Night Witch
Barbarian Barrel Hunter Night Witch
Electro Spirit Barbarian Barrel Hunter Electro Giant Night Witch
Hunter Night Witch
Hunter Night Witch
Electro Spirit Barbarian Barrel Hunter Night Witch
Hunter
Monk Hunter Electro Giant
Hunter Night Witch
Electro Spirit Barbarian Barrel Hunter Night Witch
Barbarian Barrel Hunter Electro Spirit
Hunter
Electro Spirit Barbarian Barrel Hunter Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Electro Giant
Barbarian Barrel Hunter Monk
Hunter
Hunter Barbarian Barrel Night Witch Monk
Hunter Night Witch
Electro Giant Electro Spirit Hunter Monk
Hunter Night Witch
Hunter
Electro Spirit Barbarian Barrel Monk
Hunter
Monk Electro Giant
Hunter Night Witch
Electro Giant
Electro Giant Electro Spirit Barbarian Barrel Hunter Night Witch Monk
Electro Spirit Barbarian Barrel Hunter Electro Giant
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Monk
Monk Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Electro Giant Electro Spirit Hunter Monk
Barbarian Barrel Hunter
Monk
Night Witch
Monk Barbarian Barrel
Monk
Barbarian Barrel Hunter
Barbarian Barrel Monk
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel
Monk Barbarian Barrel
Night Witch
Barbarian Barrel Hunter Monk
Barbarian Barrel Electro Giant Monk
Night Witch Monk
Monk
Barbarian Barrel Monk
Electro Giant Electro Spirit Barbarian Barrel Hunter
Barbarian Barrel Hunter Monk
Monk
Barbarian Barrel
Hunter Electro Giant Night Witch
Electro Spirit Electro Giant
Night Witch
Hunter Night Witch
Electro Spirit Monk
Monk
Electro Spirit Barbarian Barrel Night Witch
Hunter Monk
Barbarian Barrel
Hunter
Monk Electro Giant
Electro Giant Electro Spirit
Barbarian Barrel Electro Giant Monk
Monk

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