My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Lumberjack
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Firecracker Goblin Barrel Lumberjack
The Log
Electro Spirit Firecracker Hog Rider Goblin Barrel Lumberjack
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Firecracker Hog Rider Goblin Barrel P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Goblin Barrel Lumberjack
Poison
Firecracker
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Firecracker Goblin Barrel Hog Rider Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A Lumberjack
Firecracker
Hog Rider Goblin Barrel P.E.K.K.A Lumberjack
Hog Rider
Firecracker Rage The Log Electro Spirit Goblin Barrel Lumberjack
Rage
Hog Rider
Goblin Barrel
Firecracker Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Spirit Firecracker Goblin Barrel The Log Lumberjack
The Log
Hog Rider P.E.K.K.A Lumberjack
Lumberjack
Electro Spirit Firecracker Hog Rider Goblin Barrel P.E.K.K.A The Log

Defense Synergies 2 5

Electro Spirit
The Log Lumberjack
Firecracker
The Log P.E.K.K.A Lumberjack
Hog Rider
Rage
Goblin Barrel
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Electro Spirit Lumberjack
Lumberjack
Electro Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Lumberjack Firecracker The Log
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Firecracker
Firecracker P.E.K.K.A The Log Lumberjack
The Log Electro Spirit Firecracker Lumberjack
Electro Spirit Firecracker
Electro Spirit P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Firecracker Lumberjack
Electro Spirit Firecracker The Log Lumberjack
Firecracker
P.E.K.K.A Lumberjack The Log
Electro Spirit Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Firecracker P.E.K.K.A Lumberjack
Electro Spirit Firecracker The Log Lumberjack
The Log Electro Spirit Firecracker Lumberjack
P.E.K.K.A Lumberjack
Electro Spirit Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Firecracker The Log Lumberjack
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack The Log
P.E.K.K.A Lumberjack
Firecracker Electro Spirit
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Spirit Firecracker The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Firecracker
Electro Spirit Firecracker P.E.K.K.A The Log Lumberjack
Electro Spirit Firecracker P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker
The Log Firecracker
Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Electro Spirit
Firecracker
The Log
Firecracker Lumberjack
The Log Firecracker
Firecracker P.E.K.K.A
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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