My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Skeleton Army Bandit
The Log
Electro Spirit Firecracker Hog Rider Skeleton Army Bandit
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Firecracker Hog Rider Skeleton Army Bandit Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Bandit Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Skeleton Army Void Bandit Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Firecracker Skeleton Army Void

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Bandit
Firecracker
Hog Rider Bandit Inferno Dragon Mega Knight
Hog Rider
Firecracker Electro Spirit Void Bandit Mega Knight
Skeleton Army
Void
Hog Rider
Bandit
Electro Spirit Firecracker Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Hog Rider Bandit

Defense Synergies 0 7

Electro Spirit
Firecracker
Skeleton Army Bandit Mega Knight
Hog Rider
Skeleton Army
Firecracker Bandit Inferno Dragon
Void
Bandit
Firecracker Skeleton Army Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Firecracker Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Skeleton Army Inferno Dragon Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Void Bandit Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Bandit Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Spirit Firecracker Bandit Mega Knight
Inferno Dragon Electro Spirit Firecracker Void
Electro Spirit Void Bandit Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Bandit Mega Knight
Skeleton Army Electro Spirit Firecracker Bandit Mega Knight
Inferno Dragon Firecracker
Skeleton Army Mega Knight Bandit
Skeleton Army Mega Knight Electro Spirit Firecracker
Skeleton Army Inferno Dragon Bandit Mega Knight
Skeleton Army Bandit Inferno Dragon Mega Knight
Mega Knight Firecracker Skeleton Army
Mega Knight Electro Spirit Firecracker Skeleton Army Bandit
Electro Spirit Firecracker Bandit Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Electro Spirit Firecracker Bandit
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Void Bandit
Void Bandit Firecracker Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight Bandit
Skeleton Army Bandit Inferno Dragon Mega Knight
Firecracker Electro Spirit
Skeleton Army Void Bandit
Mega Knight Skeleton Army Inferno Dragon
Void Mega Knight Electro Spirit Firecracker Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Void
Skeleton Army Mega Knight Bandit
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Spirit Firecracker Inferno Dragon
Mega Knight Electro Spirit Firecracker Inferno Dragon
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Bandit
Firecracker Void Bandit
Void Bandit
Firecracker Void
Firecracker Mega Knight
Firecracker Electro Spirit
Firecracker
Firecracker
Void Firecracker Bandit
Void
Firecracker Void Bandit
Void Firecracker
Firecracker Void Bandit
Firecracker Void Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit Mega Knight
Void Firecracker Bandit Mega Knight
Firecracker Void Mega Knight
Void Mega Knight
Void
Void
Void
Firecracker Electro Spirit Mega Knight
Inferno Dragon
Firecracker Void Bandit
Void Bandit Mega Knight
Void Firecracker Bandit
Firecracker Void
Electro Spirit Firecracker Void
Void
Void Bandit Mega Knight
Void Electro Spirit Firecracker
Mega Knight
Firecracker
Electro Spirit Skeleton Army Void Bandit
Firecracker
Void Firecracker Mega Knight
Firecracker
Void
Firecracker Mega Knight
Electro Spirit Firecracker
Firecracker Void
Void Firecracker Bandit Mega Knight
Inferno Dragon
Firecracker Void Mega Knight
Void

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