My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Mortar Guards
Barbarian Barrel
Electro Spirit Firecracker Mortar Guards Electro Wizard
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Mortar Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Guards Electro Wizard
Fireball
Firecracker Mortar Electro Wizard
Poison
Firecracker Mortar Guards Electro Wizard
Lightning
Mortar Mini P.E.K.K.A Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Guards Void Mortar Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Firecracker
Mortar Mini P.E.K.K.A
Mortar
Firecracker The Log
Mini P.E.K.K.A
Firecracker The Log Electro Wizard
Guards
The Log
Void
The Log
Mortar Mini P.E.K.K.A Guards
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 3 13

Electro Spirit
The Log Electro Wizard
Firecracker
The Log Mortar Mini P.E.K.K.A Guards Electro Wizard
Mortar
Firecracker Guards The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Guards
Guards
Firecracker Mortar Mini P.E.K.K.A The Log Electro Wizard
Void
The Log
Firecracker Mini P.E.K.K.A Electro Spirit Mortar Guards Electro Wizard
Electro Wizard
Mini P.E.K.K.A Electro Spirit Firecracker Mortar Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Void The Log Electro Wizard
Mini P.E.K.K.A Firecracker Mortar The Log Electro Wizard
Mortar Mini P.E.K.K.A Void Electro Wizard
Mini P.E.K.K.A Firecracker Mortar Guards Electro Wizard
Firecracker Mini P.E.K.K.A The Log
The Log Electro Spirit Firecracker Guards Electro Wizard
Electro Wizard Electro Spirit Firecracker Mortar Void
Electro Spirit Void The Log Electro Wizard
Mini P.E.K.K.A Mortar
Guards Firecracker Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard Electro Spirit Firecracker The Log
Firecracker Electro Wizard
Mortar Mini P.E.K.K.A Guards The Log Electro Wizard
Electro Spirit Firecracker Mortar Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Mortar Mini P.E.K.K.A The Log Electro Wizard
Firecracker Mortar Mini P.E.K.K.A Electro Wizard
Mortar Electro Spirit Firecracker Guards The Log Electro Wizard
Mortar The Log Electro Spirit Firecracker Guards Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Electro Spirit Firecracker Mini P.E.K.K.A Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Void Electro Wizard
Void Electro Wizard Firecracker Mortar Mini P.E.K.K.A The Log
Guards Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Guards
Firecracker Electro Spirit Electro Wizard
Mini P.E.K.K.A Guards Void Electro Wizard
Mini P.E.K.K.A
Void Electro Wizard Electro Spirit Firecracker Mortar Mini P.E.K.K.A The Log
Guards
Mini P.E.K.K.A Guards
Guards Void The Log Electro Wizard
Mini P.E.K.K.A Guards
Firecracker
Guards Electro Wizard Electro Spirit Firecracker Mortar Mini P.E.K.K.A The Log
Electro Spirit Firecracker Mini P.E.K.K.A The Log Electro Wizard
Electro Spirit Mortar Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Mortar Guards The Log
Firecracker Mortar Void The Log Electro Wizard
Void The Log
Firecracker Guards Void The Log
Firecracker Mortar The Log
Firecracker Electro Spirit
Firecracker Mortar The Log
The Log Firecracker
Void The Log Firecracker Mortar
Mini P.E.K.K.A Guards Void Electro Wizard
Firecracker Void Mortar The Log Electro Wizard
Void Firecracker
Firecracker Mortar Void The Log
Firecracker Mortar Void
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Mini P.E.K.K.A
Void Firecracker Mortar Mini P.E.K.K.A The Log Electro Wizard
Firecracker Mortar Void The Log
Void The Log
Void
Void The Log
Mortar Void The Log
Firecracker The Log Electro Spirit Mortar
Firecracker Mortar Void The Log Electro Wizard
Void Mortar The Log
Void Firecracker Mortar The Log
Firecracker Void Electro Wizard
Electro Wizard Electro Spirit Firecracker Guards Void
Mini P.E.K.K.A Void
Void Mortar The Log
Void Electro Spirit Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Electro Spirit Guards Void
Firecracker Electro Wizard
The Log
Void Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker Mortar
Void
Firecracker
Electro Spirit Firecracker Guards The Log Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Mortar The Log Electro Wizard
Firecracker Mortar Void
Void

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