My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Firecracker Royal Giant Guards Fisherman
Barbarian Barrel
Electro Spirit Firecracker Guards
The Log
Electro Spirit Firecracker Royal Giant Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Guards Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Guards Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Guards Fisherman Goblinstein Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Guards

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Firecracker
Royal Giant Fisherman
Royal Giant
Firecracker Lightning Fisherman Electro Spirit Guards
Rage
Guards
Royal Giant
Lightning
Royal Giant
Fisherman
Royal Giant Firecracker
Goblinstein

Defense Synergies 1 3

Electro Spirit
Fisherman
Firecracker
Guards Fisherman
Royal Giant
Rage
Guards
Fisherman Firecracker
Lightning
Fisherman
Guards Electro Spirit Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Firecracker Fisherman
Fisherman Lightning
Firecracker Guards Fisherman
Lightning Firecracker
Electro Spirit Firecracker Guards
Lightning Electro Spirit Firecracker
Lightning Electro Spirit
Fisherman
Guards Firecracker Fisherman
Guards Electro Spirit Firecracker Fisherman
Firecracker
Guards Lightning
Electro Spirit Firecracker Guards
Lightning Fisherman
Firecracker Fisherman
Electro Spirit Firecracker Guards Fisherman
Electro Spirit Firecracker Guards Fisherman
Fisherman
Electro Spirit Firecracker Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Firecracker Lightning Fisherman
Guards Lightning Fisherman
Guards Lightning Fisherman
Guards Fisherman
Firecracker Electro Spirit
Guards Lightning
Fisherman
Lightning Electro Spirit Firecracker
Guards
Guards
Lightning Guards
Lightning Guards
Firecracker
Guards Electro Spirit Firecracker Lightning Fisherman
Electro Spirit Firecracker
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards
Firecracker Fisherman
Lightning
Lightning Firecracker Guards
Firecracker
Firecracker Electro Spirit
Firecracker
Firecracker Lightning
Firecracker Lightning Fisherman
Lightning Guards Fisherman
Firecracker Lightning Fisherman
Lightning Firecracker
Lightning Firecracker Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker
Lightning
Lightning
Lightning Fisherman
Lightning
Firecracker Electro Spirit
Fisherman
Firecracker Lightning Fisherman
Lightning Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker
Lightning Electro Spirit Firecracker Guards
Lightning
Lightning
Lightning Electro Spirit Firecracker
Firecracker Lightning
Lightning Electro Spirit Guards
Lightning Firecracker
Lightning Firecracker
Firecracker Lightning
Lightning
Firecracker
Electro Spirit Firecracker Guards Lightning
Firecracker Lightning
Lightning Firecracker
Lightning Firecracker

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