My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Flying Machine Inferno Tower Goblin Giant
Barbarian Barrel
Electro Spirit Inferno Tower Hunter
The Log
Electro Spirit Hunter
Earthquake
Inferno Tower
Arrows
Electro Spirit Flying Machine
Royal Delivery
Electro Spirit Flying Machine Hunter Bowler
Fireball
Flying Machine Inferno Tower Hunter Bowler
Poison
Flying Machine Inferno Tower Hunter
Lightning
Inferno Tower Hunter Bowler
Rocket
Inferno Tower Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Flying Machine Hunter Inferno Tower Bowler Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Barbarian Barrel Flying Machine Hunter

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Goblin Giant
Flying Machine
Barbarian Barrel Bowler Goblin Giant
Inferno Tower
Barbarian Barrel
Flying Machine Hunter Bowler Goblin Giant
Hunter
Barbarian Barrel Bowler Goblin Giant
Bowler
Electro Spirit Flying Machine Barbarian Barrel Hunter Lightning
Lightning
Bowler Goblin Giant
Goblin Giant
Electro Spirit Flying Machine Barbarian Barrel Hunter Lightning

Defense Synergies 0 9

Electro Spirit
Hunter
Flying Machine
Inferno Tower Barbarian Barrel Hunter Bowler
Inferno Tower
Flying Machine Barbarian Barrel
Barbarian Barrel
Flying Machine Inferno Tower Hunter Bowler
Hunter
Electro Spirit Flying Machine Barbarian Barrel Bowler
Bowler
Flying Machine Barbarian Barrel Hunter
Lightning
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Flying Machine Inferno Tower Barbarian Barrel Goblin Giant
Inferno Tower Hunter Flying Machine
Inferno Tower Hunter Bowler Lightning
Inferno Tower Hunter Bowler
Lightning Barbarian Barrel Bowler
Barbarian Barrel Bowler Electro Spirit Flying Machine Hunter
Inferno Tower Hunter Lightning Electro Spirit Flying Machine
Bowler Lightning Electro Spirit Flying Machine Inferno Tower Barbarian Barrel Goblin Giant
Inferno Tower Hunter
Inferno Tower Barbarian Barrel Hunter Bowler
Electro Spirit Flying Machine Barbarian Barrel Hunter Bowler Goblin Giant
Inferno Tower Hunter Flying Machine
Inferno Tower Hunter Bowler Flying Machine Lightning
Bowler Electro Spirit Barbarian Barrel Hunter
Inferno Tower Hunter
Inferno Tower Hunter Bowler Lightning
Inferno Tower Hunter Bowler
Electro Spirit Flying Machine Barbarian Barrel Hunter Bowler
Barbarian Barrel Hunter Electro Spirit Flying Machine Bowler
Inferno Tower Hunter
Bowler Electro Spirit Flying Machine Barbarian Barrel Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Barbarian Barrel Bowler
Flying Machine Barbarian Barrel Hunter Bowler Lightning
Inferno Tower Hunter Bowler Lightning Goblin Giant
Hunter Bowler Lightning Inferno Tower Barbarian Barrel Goblin Giant
Inferno Tower Hunter Bowler Goblin Giant
Electro Spirit Flying Machine Hunter Goblin Giant
Flying Machine Inferno Tower Hunter Bowler Lightning Goblin Giant
Inferno Tower Hunter Goblin Giant
Lightning Electro Spirit Flying Machine Inferno Tower Barbarian Barrel
Inferno Tower Goblin Giant
Flying Machine Inferno Tower Hunter Bowler
Lightning Bowler Goblin Giant
Bowler Lightning Inferno Tower Hunter Goblin Giant
Flying Machine Bowler
Inferno Tower Electro Spirit Flying Machine Barbarian Barrel Hunter Bowler Lightning Goblin Giant
Bowler Electro Spirit Flying Machine Inferno Tower Barbarian Barrel Hunter
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Barbarian Barrel
Flying Machine Barbarian Barrel Bowler
Lightning Flying Machine Barbarian Barrel Goblin Giant
Lightning Flying Machine Barbarian Barrel
Barbarian Barrel Bowler
Electro Spirit Flying Machine Hunter Goblin Giant
Flying Machine Bowler
Flying Machine Barbarian Barrel Hunter Bowler Lightning
Flying Machine Lightning
Lightning Bowler
Lightning Flying Machine Barbarian Barrel Bowler
Lightning Flying Machine
Flying Machine Lightning Barbarian Barrel Hunter Bowler
Lightning Flying Machine Barbarian Barrel
Lightning Flying Machine Barbarian Barrel
Lightning Flying Machine Barbarian Barrel Hunter Bowler
Lightning Flying Machine Barbarian Barrel Bowler
Lightning Barbarian Barrel
Lightning
Lightning Flying Machine Barbarian Barrel Hunter Bowler
Lightning Flying Machine Barbarian Barrel Bowler
Lightning Bowler
Lightning
Bowler Lightning
Lightning Flying Machine Barbarian Barrel
Electro Spirit Barbarian Barrel Hunter Bowler
Flying Machine Barbarian Barrel Hunter Bowler Lightning
Lightning Flying Machine Bowler
Lightning Barbarian Barrel
Lightning Flying Machine Hunter
Lightning Electro Spirit Flying Machine
Lightning Bowler
Lightning Hunter
Lightning Electro Spirit
Bowler Lightning
Lightning Electro Spirit Flying Machine Barbarian Barrel
Lightning Flying Machine Hunter
Barbarian Barrel
Lightning Flying Machine Hunter Bowler
Flying Machine Bowler Lightning
Lightning
Flying Machine
Electro Spirit Flying Machine Bowler Lightning
Flying Machine Lightning
Lightning Flying Machine Barbarian Barrel Bowler Goblin Giant
Lightning Bowler

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