My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Fisherman Phoenix
Giant Snowball
Minions Fisherman
Zap
Minions Royal Giant Fisherman
Barbarian Barrel
Electro Spirit
The Log
Electro Spirit Royal Giant Mini P.E.K.K.A Fisherman
Earthquake
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Mini P.E.K.K.A Fisherman
Fireball
Minions Fisherman
Poison
Minions Fisherman Phoenix
Lightning
Mini P.E.K.K.A Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Minions Fisherman Fireball Mini P.E.K.K.A Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Minions Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Phoenix
Minions
Royal Giant Mini P.E.K.K.A Fisherman
Royal Giant
Minions Fireball Fisherman Electro Spirit The Log
Fireball
Royal Giant Electro Spirit The Log
Mini P.E.K.K.A
Minions The Log
The Log
Royal Giant Fireball Mini P.E.K.K.A Fisherman
Fisherman
Royal Giant Minions The Log
Phoenix
Electro Spirit

Defense Synergies 2 8

Electro Spirit
The Log Fisherman Phoenix
Minions
The Log Fisherman
Royal Giant
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Fisherman
The Log
Fireball Mini P.E.K.K.A Electro Spirit Minions Fisherman
Fisherman
Electro Spirit Minions Mini P.E.K.K.A The Log
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Mini P.E.K.K.A Minions The Log Fisherman Phoenix
Mini P.E.K.K.A Fisherman Minions
Mini P.E.K.K.A Minions Fisherman Phoenix
Fireball Mini P.E.K.K.A The Log
Fireball The Log Electro Spirit Minions
Minions Electro Spirit Fireball Phoenix
Electro Spirit Fireball The Log Phoenix
Mini P.E.K.K.A Minions Fisherman Phoenix
Mini P.E.K.K.A Fisherman Phoenix
Minions Electro Spirit Fireball The Log Fisherman
Minions Fireball Phoenix
Mini P.E.K.K.A Minions Fireball The Log
Fireball Electro Spirit Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Phoenix
Fireball Mini P.E.K.K.A The Log Fisherman
Minions Fireball Mini P.E.K.K.A Fisherman
Fireball Electro Spirit Minions The Log Fisherman
The Log Electro Spirit Minions Fireball Fisherman
Mini P.E.K.K.A Fisherman Phoenix
Electro Spirit Minions Fireball Mini P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Fisherman
Fireball Mini P.E.K.K.A The Log Fisherman Phoenix
Minions Mini P.E.K.K.A The Log Fisherman
Mini P.E.K.K.A Fireball The Log Fisherman Phoenix
Mini P.E.K.K.A Fisherman Phoenix
Fireball Electro Spirit Minions
Mini P.E.K.K.A Minions Fireball Phoenix
Mini P.E.K.K.A Fisherman Phoenix
Electro Spirit Minions Fireball Mini P.E.K.K.A The Log Phoenix
Phoenix
Minions Mini P.E.K.K.A Phoenix
Fireball The Log Phoenix
Mini P.E.K.K.A Fireball
Fireball
Phoenix Electro Spirit Minions Fireball Mini P.E.K.K.A The Log Fisherman
Minions Electro Spirit Fireball Mini P.E.K.K.A The Log Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Minions
The Log
Fireball The Log
Fireball The Log Fisherman
Minions Fireball Mini P.E.K.K.A Fisherman
Fireball The Log Fisherman
Fireball
Fireball The Log Fisherman
Minions Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A Fisherman
Fireball Mini P.E.K.K.A The Log Fisherman
Fireball The Log
Minions Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Electro Spirit Fireball
Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball
Electro Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Minions Fireball
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Electro Spirit Minions Fireball The Log
Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: