My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Rascals Ice Golem Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Mega Minion Hog Rider
Zap
Minions Inferno Tower
Barbarian Barrel
Electro Spirit Tesla Rascals Inferno Tower
The Log
Electro Spirit Rascals Hog Rider
Earthquake
Tesla Hog Rider Inferno Tower
Arrows
Electro Spirit Minions Rascals
Royal Delivery
Electro Spirit Minions Rascals Mega Minion Hog Rider
Fireball
Minions Tesla Rascals Mega Minion Hog Rider Inferno Tower
Poison
Minions Rascals Mega Minion Inferno Tower
Lightning
Tesla Ice Golem Mega Minion Inferno Tower
Rocket
Rascals Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Mega Minion Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Minions Mega Minion Tesla Hog Rider Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Minions Mega Minion

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Hog Rider
Minions
Hog Rider Rascals Ice Golem
Tesla
Rascals
Minions Mega Minion Hog Rider
Ice Golem
Mega Minion Hog Rider Minions
Mega Minion
Electro Spirit Ice Golem Rascals
Hog Rider
Minions Ice Golem Electro Spirit Rascals
Inferno Tower

Defense Synergies 5 7

Electro Spirit
Mega Minion
Minions
Ice Golem Tesla Inferno Tower
Tesla
Ice Golem Minions Rascals Mega Minion Inferno Tower
Rascals
Tesla Inferno Tower
Ice Golem
Minions Tesla Mega Minion Inferno Tower
Mega Minion
Electro Spirit Ice Golem Tesla Inferno Tower
Hog Rider
Inferno Tower
Ice Golem Minions Tesla Rascals Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Ice Golem Mega Minion Inferno Tower
Inferno Tower Minions Tesla Rascals Mega Minion
Tesla Inferno Tower Minions Rascals Mega Minion
Tesla Inferno Tower Minions Rascals Mega Minion
Electro Spirit Minions Tesla Rascals Mega Minion
Minions Tesla Mega Minion Inferno Tower Electro Spirit Rascals
Electro Spirit Tesla Rascals Ice Golem Inferno Tower
Tesla Inferno Tower Minions Rascals
Tesla Rascals Ice Golem Inferno Tower
Minions Electro Spirit Tesla Rascals Ice Golem Mega Minion
Minions Tesla Mega Minion Inferno Tower Rascals
Tesla Inferno Tower Minions Rascals
Electro Spirit Minions Tesla Rascals Mega Minion
Inferno Tower Tesla Rascals
Inferno Tower Tesla Rascals
Tesla Minions Rascals Inferno Tower
Tesla Electro Spirit Minions Rascals Mega Minion
Electro Spirit Minions Tesla Rascals Ice Golem Mega Minion
Tesla Inferno Tower
Rascals Electro Spirit Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tesla Ice Golem Inferno Tower
Tesla Ice Golem Mega Minion
Minions Rascals Ice Golem Inferno Tower
Tesla Rascals Ice Golem Inferno Tower
Inferno Tower Tesla Rascals
Electro Spirit Minions Tesla Rascals Ice Golem
Rascals Minions Tesla Ice Golem Mega Minion Inferno Tower
Inferno Tower Tesla Rascals
Electro Spirit Minions Ice Golem Mega Minion Inferno Tower
Inferno Tower Tesla Mega Minion
Minions Tesla Rascals Mega Minion Inferno Tower
Rascals Tesla Ice Golem Inferno Tower
Tesla Rascals
Tesla Rascals Inferno Tower Electro Spirit Minions Ice Golem Mega Minion
Minions Electro Spirit Tesla Rascals Ice Golem Mega Minion Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem
Rascals Ice Golem
Electro Spirit Minions Ice Golem Mega Minion
Ice Golem
Minions
Ice Golem
Minions
Ice Golem
Minions
Mega Minion
Minions
Ice Golem Electro Spirit
Mega Minion
Ice Golem
Electro Spirit Minions Mega Minion
Mega Minion
Electro Spirit
Electro Spirit Minions
Mega Minion
Rascals Mega Minion
Ice Golem
Mega Minion
Electro Spirit Minions Rascals

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