My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Wall Breakers
Giant Snowball
Minions Tombstone Royal Hogs Wall Breakers Electro Dragon
Zap
Minions Tombstone Inferno Tower Royal Hogs Wall Breakers
Barbarian Barrel
Electro Spirit Tombstone Valkyrie Inferno Tower Royal Hogs Wall Breakers
The Log
Electro Spirit Tombstone Royal Hogs Wall Breakers
Earthquake
Tombstone Inferno Tower Royal Hogs
Arrows
Electro Spirit Minions Tombstone Royal Hogs Wall Breakers
Royal Delivery
Electro Spirit Minions Valkyrie Royal Hogs Wall Breakers Electro Dragon
Fireball
Minions Tombstone Inferno Tower Royal Hogs Wall Breakers Electro Dragon
Poison
Minions Tombstone Inferno Tower Royal Hogs Electro Dragon
Lightning
Tombstone Valkyrie Inferno Tower Electro Dragon
Rocket
Valkyrie Inferno Tower Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Minions Tombstone Valkyrie Inferno Tower Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Minions Tombstone

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Minions
Valkyrie Royal Hogs Wall Breakers
Tombstone
Valkyrie
Minions Royal Hogs Wall Breakers Electro Dragon
Inferno Tower
Royal Hogs
Minions Valkyrie
Wall Breakers
Electro Spirit Minions Valkyrie
Electro Dragon
Valkyrie

Defense Synergies 1 6

Electro Spirit
Minions
Valkyrie Tombstone Inferno Tower
Tombstone
Minions Electro Dragon
Valkyrie
Minions Inferno Tower Electro Dragon
Inferno Tower
Minions Valkyrie Electro Dragon
Royal Hogs
Wall Breakers
Electro Dragon
Tombstone Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Valkyrie Inferno Tower Electro Dragon
Inferno Tower Minions Tombstone Valkyrie Electro Dragon
Inferno Tower Minions Tombstone Valkyrie Electro Dragon
Inferno Tower Minions Tombstone Valkyrie Electro Dragon
Tombstone Valkyrie
Electro Spirit Minions Valkyrie Electro Dragon
Minions Inferno Tower Electro Spirit Tombstone Electro Dragon
Electro Spirit Valkyrie Inferno Tower Electro Dragon
Inferno Tower Minions Tombstone
Valkyrie Inferno Tower
Minions Valkyrie Electro Spirit Tombstone Electro Dragon
Minions Inferno Tower Electro Dragon
Tombstone Inferno Tower Minions Valkyrie Electro Dragon
Valkyrie Electro Spirit Minions Tombstone Electro Dragon
Inferno Tower Tombstone
Inferno Tower
Minions Tombstone Valkyrie Inferno Tower Electro Dragon
Tombstone Electro Spirit Minions Valkyrie Electro Dragon
Valkyrie Electro Spirit Minions Tombstone Electro Dragon
Inferno Tower
Valkyrie Electro Spirit Minions Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Inferno Tower
Valkyrie Electro Dragon
Tombstone Minions Valkyrie Inferno Tower Electro Dragon
Valkyrie Inferno Tower
Inferno Tower Tombstone Valkyrie
Electro Spirit Minions Electro Dragon
Minions Tombstone Valkyrie Inferno Tower
Inferno Tower Valkyrie
Electro Dragon Electro Spirit Minions Tombstone Valkyrie Inferno Tower
Inferno Tower Tombstone
Minions Tombstone Valkyrie Inferno Tower Electro Dragon
Valkyrie
Tombstone Valkyrie Inferno Tower
Valkyrie Electro Dragon
Tombstone Inferno Tower Electro Dragon Electro Spirit Minions Valkyrie
Minions Valkyrie Electro Spirit Inferno Tower Electro Dragon
Electro Spirit Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie
Valkyrie
Electro Spirit Minions Electro Dragon
Electro Dragon
Electro Dragon
Minions Electro Dragon
Valkyrie Electro Dragon
Electro Dragon
Minions Electro Dragon
Electro Dragon
Electro Dragon
Minions
Electro Dragon
Valkyrie Electro Dragon
Minions
Electro Dragon
Electro Spirit Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Electro Spirit Minions
Electro Dragon
Electro Spirit Electro Dragon
Electro Spirit Minions Tombstone Electro Dragon
Electro Dragon
Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Electro Spirit Minions
Electro Dragon
Electro Dragon
Electro Dragon

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