My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Wall Breakers Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Mighty Miner
Giant Snowball
Skeleton Barrel Tombstone Wall Breakers Mighty Miner
Zap
Skeleton Barrel Tombstone Wall Breakers Mighty Miner
Barbarian Barrel
Electro Spirit Skeleton Barrel Tombstone Wall Breakers Magic Archer
The Log
Electro Spirit Skeleton Barrel Tombstone Wall Breakers
Earthquake
Tombstone
Arrows
Electro Spirit Skeleton Barrel Tombstone Wall Breakers
Royal Delivery
Electro Spirit Skeleton Barrel Wall Breakers Magic Archer
Fireball
Skeleton Barrel Tombstone Wall Breakers Magic Archer Mighty Miner
Poison
Skeleton Barrel Tombstone Magic Archer
Lightning
Tombstone Magic Archer Mighty Miner
Rocket
Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Royal Delivery Tombstone Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers The Log Skeleton Barrel Royal Delivery Tombstone Magic Archer Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Wall Breakers The Log Skeleton Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Skeleton Barrel
Wall Breakers Magic Archer
Royal Delivery
Tombstone
Wall Breakers
Electro Spirit Skeleton Barrel The Log
The Log
Wall Breakers Magic Archer
Magic Archer
Skeleton Barrel The Log
Mighty Miner

Defense Synergies 0 7

Electro Spirit
The Log
Skeleton Barrel
Royal Delivery
Royal Delivery
Skeleton Barrel Tombstone The Log Magic Archer
Tombstone
Royal Delivery Magic Archer
Wall Breakers
The Log
Electro Spirit Royal Delivery Magic Archer
Magic Archer
Royal Delivery Tombstone The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone The Log Magic Archer
Royal Delivery Tombstone The Log
Royal Delivery Tombstone
Tombstone
Royal Delivery Tombstone The Log
Royal Delivery The Log Electro Spirit Magic Archer
Electro Spirit Royal Delivery Tombstone Magic Archer
Electro Spirit Skeleton Barrel The Log Magic Archer
Mighty Miner Tombstone
Royal Delivery
Electro Spirit Royal Delivery Tombstone The Log Magic Archer
Royal Delivery Magic Archer
Tombstone Royal Delivery The Log
Electro Spirit Royal Delivery Tombstone The Log Magic Archer
Tombstone
Royal Delivery The Log
Royal Delivery Tombstone
Royal Delivery Tombstone Electro Spirit The Log Magic Archer
Royal Delivery The Log Electro Spirit Tombstone Magic Archer
Electro Spirit Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Tombstone
Royal Delivery Skeleton Barrel The Log Magic Archer
Royal Delivery Tombstone The Log
Royal Delivery The Log
Royal Delivery Tombstone Mighty Miner
Royal Delivery Electro Spirit Skeleton Barrel Magic Archer
Royal Delivery Tombstone
Mighty Miner Royal Delivery
Royal Delivery Electro Spirit Tombstone The Log Magic Archer
Royal Delivery Tombstone
Tombstone
Royal Delivery The Log
Royal Delivery Tombstone
Magic Archer
Tombstone Electro Spirit Royal Delivery The Log Magic Archer Mighty Miner
Electro Spirit Royal Delivery The Log Magic Archer Mighty Miner
Electro Spirit Royal Delivery Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer The Log
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log
The Log Magic Archer
Electro Spirit Skeleton Barrel Magic Archer
The Log Magic Archer
The Log Skeleton Barrel Magic Archer
The Log Skeleton Barrel
Skeleton Barrel The Log Magic Archer
Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Magic Archer Skeleton Barrel The Log
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
The Log Magic Archer
The Log
Skeleton Barrel The Log
The Log Electro Spirit Magic Archer
The Log Skeleton Barrel Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Magic Archer
Electro Spirit Skeleton Barrel
The Log Magic Archer
Electro Spirit Magic Archer
Mighty Miner
The Log Magic Archer
Skeleton Barrel Electro Spirit Tombstone Magic Archer
Magic Archer
The Log
Magic Archer
The Log Skeleton Barrel Magic Archer
Electro Spirit The Log Magic Archer
Magic Archer
Skeleton Barrel The Log Magic Archer

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