My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tesla Ice Golem Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mortar Ice Golem Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Wall Breakers Dark Prince
Giant Snowball
Spear Goblins Bomber Wall Breakers
Zap
Spear Goblins Bomber Mortar Wall Breakers Dark Prince
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Mortar Tesla Wall Breakers Dark Prince
The Log
Electro Spirit Spear Goblins Bomber Wall Breakers Dark Prince
Earthquake
Spear Goblins Bomber Mortar Tesla
Arrows
Electro Spirit Spear Goblins Bomber Wall Breakers
Royal Delivery
Electro Spirit Spear Goblins Bomber Wall Breakers Dark Prince
Fireball
Bomber Mortar Tesla Wall Breakers
Poison
Spear Goblins Bomber Mortar
Lightning
Mortar Tesla Ice Golem Dark Prince
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Mortar Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Ice Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Ice Golem Wall Breakers Mortar Tesla Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bomber Ice Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Spear Goblins
Ice Golem Mortar Wall Breakers Dark Prince
Bomber
Mortar Ice Golem Dark Prince
Mortar
Spear Goblins Bomber Ice Golem Dark Prince
Tesla
Ice Golem
Spear Goblins Wall Breakers Bomber Mortar
Wall Breakers
Ice Golem Electro Spirit Spear Goblins
Dark Prince
Spear Goblins Bomber Mortar

Defense Synergies 4 9

Electro Spirit
Dark Prince
Spear Goblins
Tesla Ice Golem Mortar Dark Prince
Bomber
Ice Golem Mortar Tesla Dark Prince
Mortar
Spear Goblins Bomber Tesla Ice Golem
Tesla
Spear Goblins Ice Golem Bomber Mortar Dark Prince
Ice Golem
Spear Goblins Bomber Tesla Mortar
Wall Breakers
Dark Prince
Electro Spirit Spear Goblins Bomber Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Mortar Tesla Ice Golem
Bomber Mortar Tesla Dark Prince
Mortar Tesla Bomber Dark Prince
Tesla Bomber Mortar Dark Prince
Bomber Dark Prince
Electro Spirit Spear Goblins Bomber Tesla Dark Prince
Tesla Electro Spirit Spear Goblins Mortar
Electro Spirit Tesla Ice Golem
Tesla Mortar
Spear Goblins Bomber Tesla Ice Golem Dark Prince
Electro Spirit Spear Goblins Bomber Tesla Ice Golem Dark Prince
Tesla Spear Goblins
Mortar Tesla Bomber Dark Prince
Bomber Electro Spirit Mortar Tesla Dark Prince
Mortar Tesla
Mortar Tesla
Tesla Bomber Mortar Dark Prince
Mortar Tesla Electro Spirit Spear Goblins Bomber Dark Prince
Mortar Electro Spirit Spear Goblins Bomber Tesla Ice Golem Dark Prince
Mortar Tesla
Bomber Dark Prince Electro Spirit Spear Goblins Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Ice Golem Dark Prince
Bomber Mortar Tesla Ice Golem
Spear Goblins Ice Golem Dark Prince
Dark Prince Tesla Ice Golem
Tesla Dark Prince
Electro Spirit Tesla Ice Golem
Dark Prince Spear Goblins Tesla Ice Golem
Tesla Dark Prince
Electro Spirit Spear Goblins Mortar Ice Golem Dark Prince
Tesla
Tesla Dark Prince
Dark Prince
Dark Prince Tesla Ice Golem
Bomber Tesla
Tesla Electro Spirit Spear Goblins Bomber Mortar Ice Golem Dark Prince
Electro Spirit Bomber Tesla Ice Golem Dark Prince
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem
Mortar
Ice Golem Dark Prince
Bomber Mortar Dark Prince
Electro Spirit Spear Goblins Ice Golem
Bomber Mortar
Ice Golem
Mortar
Mortar Dark Prince
Mortar Ice Golem
Mortar
Mortar Ice Golem
Spear Goblins Bomber Mortar
Mortar
Mortar
Bomber
Bomber Mortar Dark Prince
Bomber Mortar
Mortar
Ice Golem Electro Spirit Bomber Mortar Dark Prince
Mortar
Mortar
Mortar
Ice Golem
Electro Spirit
Bomber Mortar
Electro Spirit
Electro Spirit Spear Goblins Dark Prince
Dark Prince
Bomber Mortar Ice Golem
Dark Prince
Electro Spirit
Mortar Dark Prince

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