My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Electro Spirit Tesla Royal Recruits Zappies Royal Hogs
The Log
Electro Spirit Royal Recruits Zappies Royal Hogs
Earthquake
Tesla Zappies Royal Hogs
Arrows
Electro Spirit Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Electro Spirit Royal Recruits Flying Machine Zappies Royal Hogs
Fireball
Tesla Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Flying Machine Zappies Royal Hogs
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tesla Fireball Flying Machine Zappies Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Tesla Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Tesla
Royal Recruits
Flying Machine Zappies Royal Hogs
Fireball
Electro Spirit Royal Hogs The Log
Flying Machine
Royal Recruits Zappies Royal Hogs
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Royal Recruits Fireball Flying Machine Zappies The Log
The Log
Fireball Royal Hogs

Defense Synergies 2 8

Electro Spirit
The Log
Tesla
The Log Fireball Zappies
Royal Recruits
The Log
Fireball
The Log Tesla Zappies
Flying Machine
Zappies The Log
Zappies
Tesla Fireball Flying Machine The Log
Royal Hogs
The Log
Tesla Fireball Electro Spirit Royal Recruits Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Fireball Flying Machine Zappies The Log
Tesla Royal Recruits Flying Machine Zappies The Log
Tesla Royal Recruits Zappies
Tesla Royal Recruits Zappies
Royal Recruits Fireball The Log
Fireball The Log Electro Spirit Tesla Flying Machine Zappies
Tesla Electro Spirit Fireball Flying Machine Zappies
Electro Spirit Tesla Royal Recruits Fireball Flying Machine The Log
Tesla Zappies Royal Recruits
Tesla Royal Recruits Zappies
Electro Spirit Tesla Royal Recruits Fireball Flying Machine Zappies The Log
Tesla Fireball Flying Machine Zappies
Tesla Royal Recruits Fireball Flying Machine Zappies The Log
Fireball Electro Spirit Tesla Royal Recruits Zappies The Log
Royal Recruits Tesla Zappies
Tesla Royal Recruits Fireball Zappies The Log
Tesla Royal Recruits Fireball Zappies
Tesla Fireball Electro Spirit Royal Recruits Flying Machine Zappies The Log
The Log Electro Spirit Tesla Royal Recruits Fireball Flying Machine Zappies
Tesla Royal Recruits Zappies
Royal Recruits Electro Spirit Tesla Fireball Flying Machine Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Fireball Zappies
Fireball Tesla Flying Machine The Log
Royal Recruits Zappies The Log
Royal Recruits Tesla Fireball Zappies The Log
Royal Recruits Tesla Zappies
Fireball Electro Spirit Tesla Flying Machine Zappies
Royal Recruits Tesla Fireball Flying Machine Zappies
Tesla Royal Recruits Zappies
Royal Recruits Electro Spirit Fireball Flying Machine Zappies The Log
Royal Recruits Tesla Zappies
Tesla Royal Recruits Flying Machine Zappies
Royal Recruits Fireball The Log
Royal Recruits Tesla Fireball Zappies
Royal Recruits Tesla Fireball Flying Machine Zappies
Tesla Royal Recruits Zappies Electro Spirit Fireball Flying Machine The Log
Electro Spirit Tesla Royal Recruits Fireball Flying Machine Zappies The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Royal Recruits Fireball Flying Machine The Log
Fireball The Log
Fireball Electro Spirit Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball
Royal Recruits Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Royal Recruits Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball Flying Machine The Log
The Log Electro Spirit Fireball
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Electro Spirit Fireball Flying Machine Zappies
Fireball
Fireball The Log
Electro Spirit Fireball Zappies
Fireball The Log
Electro Spirit Royal Recruits Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
The Log Fireball
Fireball Flying Machine
The Log Fireball Flying Machine
Fireball
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Fireball Flying Machine Zappies The Log
Fireball Flying Machine Zappies
Royal Recruits Fireball Flying Machine The Log
Fireball

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