My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Little Prince
Zap
Goblin Drill Little Prince
Barbarian Barrel
Electro Spirit Goblin Cage Valkyrie Goblin Drill Ice Wizard Little Prince
The Log
Electro Spirit Goblin Cage Goblin Drill Little Prince
Earthquake
Goblin Cage Goblin Drill
Arrows
Electro Spirit Goblin Drill Little Prince
Royal Delivery
Electro Spirit Goblin Cage Valkyrie Goblin Drill Ice Wizard Little Prince
Fireball
Goblin Cage Goblin Drill Ice Wizard Little Prince
Poison
Goblin Cage Goblin Drill Ice Wizard Little Prince
Lightning
Goblin Cage Valkyrie Ice Wizard Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Ice Wizard Little Prince Fireball Goblin Cage Valkyrie Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Ice Wizard Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Goblin Drill
Zap
Fireball Electro Spirit Goblin Cage Valkyrie Ice Wizard Little Prince
Fireball
Zap Goblin Drill Electro Spirit Little Prince
Goblin Cage
Zap
Valkyrie
Zap Little Prince
Goblin Drill
Fireball Electro Spirit
Ice Wizard
Zap
Little Prince
Zap Fireball Valkyrie

Defense Synergies 1 19

Electro Spirit
Zap Goblin Drill Little Prince
Zap
Fireball Electro Spirit Goblin Cage Valkyrie Goblin Drill Ice Wizard Little Prince
Fireball
Zap Goblin Cage Valkyrie Goblin Drill Ice Wizard Little Prince
Goblin Cage
Zap Fireball Ice Wizard
Valkyrie
Zap Fireball Goblin Drill Ice Wizard Little Prince
Goblin Drill
Electro Spirit Zap Fireball Valkyrie Ice Wizard
Ice Wizard
Zap Fireball Goblin Cage Valkyrie Goblin Drill Little Prince
Little Prince
Electro Spirit Zap Fireball Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Cage Valkyrie
Zap Goblin Cage Valkyrie Goblin Drill Ice Wizard
Goblin Cage Valkyrie Goblin Drill Ice Wizard
Goblin Cage Valkyrie Goblin Drill Ice Wizard
Fireball Goblin Cage Valkyrie
Fireball Electro Spirit Zap Valkyrie Ice Wizard
Electro Spirit Zap Fireball Goblin Cage Ice Wizard Little Prince
Electro Spirit Zap Fireball Goblin Cage Valkyrie
Goblin Cage Goblin Drill Ice Wizard
Valkyrie Ice Wizard Little Prince
Valkyrie Ice Wizard Electro Spirit Zap Fireball Goblin Drill
Zap Fireball Ice Wizard
Goblin Cage Goblin Drill Zap Fireball Valkyrie Ice Wizard
Fireball Valkyrie Electro Spirit Zap Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Zap Fireball Goblin Cage Goblin Drill
Fireball Goblin Cage Valkyrie Goblin Drill
Fireball Goblin Cage Valkyrie Electro Spirit Zap Goblin Drill Ice Wizard Little Prince
Zap Goblin Cage Valkyrie Goblin Drill Electro Spirit Fireball Ice Wizard Little Prince
Goblin Cage Goblin Drill
Valkyrie Electro Spirit Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Goblin Cage
Fireball Zap Valkyrie
Zap Goblin Cage Valkyrie
Valkyrie Zap Fireball Goblin Cage
Goblin Cage Valkyrie Goblin Drill
Fireball Electro Spirit Zap Ice Wizard
Fireball Goblin Cage Valkyrie Ice Wizard
Goblin Cage Valkyrie
Zap Goblin Cage Electro Spirit Fireball Valkyrie
Goblin Cage Goblin Drill
Goblin Cage Valkyrie
Zap Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie
Electro Spirit Zap Fireball Goblin Cage Valkyrie Goblin Drill Little Prince
Valkyrie Electro Spirit Zap Fireball Goblin Cage Ice Wizard
Electro Spirit Zap Fireball Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Goblin Drill
Fireball Zap Ice Wizard
Fireball Goblin Drill
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Electro Spirit Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Goblin Drill
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Little Prince
Fireball
Fireball
Zap Fireball Goblin Drill
Zap Electro Spirit Fireball Valkyrie Ice Wizard Little Prince
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard Little Prince
Zap Electro Spirit Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Electro Spirit Fireball
Zap Fireball
Zap Fireball Little Prince
Fireball

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