My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Electro Dragon Little Prince
Zap
Fire Spirit Royal Giant Little Prince
Barbarian Barrel
Fire Spirit Knight Bomb Tower Little Prince
The Log
Fire Spirit Royal Giant Little Prince
Earthquake
Bomb Tower
Arrows
Fire Spirit Little Prince
Royal Delivery
Fire Spirit Knight Electro Dragon Little Prince
Fireball
Bomb Tower Electro Dragon Little Prince
Poison
Bomb Tower Electro Dragon Little Prince
Lightning
Knight Bomb Tower Electro Dragon Little Prince
Rocket
Bomb Tower Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bomb Tower Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Knight Little Prince Bomb Tower Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Arrows
Royal Giant Knight
Knight
Fire Spirit Arrows Electro Dragon The Log Little Prince
Royal Giant
Fire Spirit Arrows Electro Dragon The Log
Bomb Tower
Electro Dragon
Knight Royal Giant Little Prince
The Log
Knight Royal Giant Little Prince
Little Prince
Knight Electro Dragon The Log

Defense Synergies 5 7

Fire Spirit
Knight The Log
Arrows
Knight Bomb Tower Little Prince
Knight
Fire Spirit Bomb Tower Electro Dragon Little Prince Arrows The Log
Royal Giant
Bomb Tower
Knight The Log Arrows
Electro Dragon
Knight The Log
The Log
Bomb Tower Fire Spirit Knight Electro Dragon Little Prince
Little Prince
Knight Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon The Log
Bomb Tower Knight Electro Dragon The Log
Bomb Tower Fire Spirit Knight Electro Dragon
Bomb Tower Knight Electro Dragon
Arrows Bomb Tower The Log
Arrows The Log Fire Spirit Bomb Tower Electro Dragon
Fire Spirit Arrows Bomb Tower Electro Dragon Little Prince
Arrows Bomb Tower Electro Dragon The Log
Bomb Tower
Knight Fire Spirit Little Prince
Arrows Knight Bomb Tower Electro Dragon The Log
Arrows Electro Dragon
Bomb Tower Fire Spirit Knight Electro Dragon The Log
Fire Spirit Bomb Tower Arrows Electro Dragon The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Arrows Knight Electro Dragon
Fire Spirit Arrows Bomb Tower Knight Electro Dragon The Log Little Prince
Arrows Bomb Tower The Log Fire Spirit Knight Electro Dragon Little Prince
Bomb Tower
Fire Spirit Arrows Knight Bomb Tower Electro Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Bomb Tower Electro Dragon The Log
Knight Bomb Tower Electro Dragon The Log
Knight The Log
Knight
Fire Spirit Arrows Bomb Tower Electro Dragon
Knight Bomb Tower
Knight Bomb Tower
Electro Dragon Knight Bomb Tower The Log
Knight Bomb Tower Electro Dragon
Arrows The Log
Knight Bomb Tower
Bomb Tower Electro Dragon
Electro Dragon Knight Bomb Tower The Log Little Prince
Arrows Bomb Tower Electro Dragon The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Knight The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Electro Dragon
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Electro Dragon
Arrows The Log Electro Dragon
Fire Spirit Electro Dragon
Arrows Knight Electro Dragon The Log
Fire Spirit Arrows Electro Dragon
Fire Spirit Knight The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Fire Spirit Arrows Electro Dragon The Log
Fire Spirit Arrows Electro Dragon The Log Little Prince
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Fire Spirit Electro Dragon Little Prince
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows The Log
Fire Spirit Arrows Electro Dragon Little Prince
Electro Dragon
Arrows Electro Dragon The Log
Arrows Electro Dragon
Arrows The Log
Fire Spirit Electro Dragon
Fire Spirit Arrows Electro Dragon
Arrows The Log
Knight Electro Dragon
Arrows The Log Electro Dragon
Arrows
Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log Little Prince
Electro Dragon

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