My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Rune Giant Electro Giant Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rune Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit Suspicious Bush
Earthquake
Arrows
Fire Spirit Suspicious Bush
Royal Delivery
Fire Spirit Mother Witch
Fireball
Suspicious Bush Mother Witch
Poison
Suspicious Bush Mother Witch
Lightning
Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Suspicious Bush Rune Giant Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Berserker Suspicious Bush Earthquake Rune Giant Mother Witch Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Berserker Suspicious Bush Earthquake

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mother Witch
Berserker
Rune Giant
Suspicious Bush
Earthquake
Electro Giant Mother Witch
Rune Giant
Berserker
Electro Giant
Earthquake Mother Witch
Mother Witch
Fire Spirit Earthquake Electro Giant
Monk

Defense Synergies 0 0

Fire Spirit
Berserker
Suspicious Bush
Earthquake
Rune Giant
Electro Giant
Mother Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Monk
Fire Spirit
Monk
Earthquake Monk
Fire Spirit Earthquake Mother Witch
Fire Spirit
Earthquake Electro Giant Monk
Fire Spirit
Berserker Mother Witch Earthquake Electro Giant
Fire Spirit Earthquake
Fire Spirit Earthquake
Monk Electro Giant
Fire Spirit
Earthquake Fire Spirit Mother Witch
Fire Spirit Earthquake Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Monk
Monk
Fire Spirit Electro Giant Mother Witch Monk
Monk
Monk Electro Giant
Electro Giant
Electro Giant Monk
Earthquake Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Monk
Monk
Earthquake
Earthquake
Fire Spirit Earthquake
Electro Giant Mother Witch Fire Spirit Monk
Fire Spirit Earthquake
Earthquake Fire Spirit
Monk
Fire Spirit
Monk Earthquake
Monk Fire Spirit
Earthquake Fire Spirit
Earthquake Monk
Earthquake
Earthquake
Earthquake
Monk Earthquake
Fire Spirit Earthquake Monk
Fire Spirit Earthquake Electro Giant Mother Witch Monk
Earthquake Monk
Monk
Earthquake Monk
Earthquake Electro Giant Mother Witch Fire Spirit
Earthquake Monk
Monk
Fire Spirit Electro Giant Mother Witch
Electro Giant
Earthquake
Monk
Earthquake Monk
Earthquake Fire Spirit
Fire Spirit Monk
Earthquake
Monk Electro Giant
Electro Giant
Electro Giant Monk
Monk

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