My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Wall Breakers Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Ram Rider
Giant Snowball
Fire Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel Ram Rider
Zap
Fire Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel Ram Rider
Barbarian Barrel
Fire Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel Electro Wizard
The Log
Fire Spirit Cannon Dart Goblin Wall Breakers Goblin Barrel Ram Rider
Earthquake
Cannon Goblin Barrel
Arrows
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel
Royal Delivery
Fire Spirit Dart Goblin Wall Breakers Goblin Barrel Electro Wizard Ram Rider
Fireball
Cannon Dart Goblin Wall Breakers Goblin Barrel Electro Wizard Ram Rider
Poison
Cannon Dart Goblin Electro Wizard
Lightning
Cannon Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Cannon Dart Goblin Goblin Barrel Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Cannon Dart Goblin

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Goblin Barrel Ram Rider
Cannon
Dart Goblin
Goblin Barrel Wall Breakers Ram Rider Mega Knight
Wall Breakers
Fire Spirit Dart Goblin Electro Wizard Mega Knight
Goblin Barrel
Dart Goblin Fire Spirit Ram Rider Mega Knight
Electro Wizard
Wall Breakers Ram Rider Mega Knight
Ram Rider
Fire Spirit Dart Goblin Goblin Barrel Electro Wizard Mega Knight
Mega Knight
Dart Goblin Wall Breakers Goblin Barrel Electro Wizard Ram Rider

Defense Synergies 0 8

Fire Spirit
Electro Wizard
Cannon
Dart Goblin Electro Wizard
Dart Goblin
Cannon Electro Wizard Ram Rider Mega Knight
Wall Breakers
Goblin Barrel
Electro Wizard
Fire Spirit Cannon Dart Goblin Ram Rider Mega Knight
Ram Rider
Dart Goblin Electro Wizard
Mega Knight
Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Electro Wizard Ram Rider
Cannon Dart Goblin Electro Wizard Ram Rider Mega Knight
Cannon Ram Rider Mega Knight Fire Spirit Dart Goblin Electro Wizard
Cannon Dart Goblin Electro Wizard Ram Rider Mega Knight
Mega Knight
Fire Spirit Cannon Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Ram Rider Fire Spirit Cannon
Cannon Dart Goblin Electro Wizard Ram Rider Mega Knight
Cannon
Fire Spirit Cannon Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Cannon Ram Rider Mega Knight
Dart Goblin Electro Wizard Ram Rider
Cannon Mega Knight Fire Spirit Electro Wizard Ram Rider
Fire Spirit Mega Knight Cannon Dart Goblin Electro Wizard
Cannon Electro Wizard Ram Rider Mega Knight
Cannon Electro Wizard Ram Rider Mega Knight
Mega Knight Cannon Electro Wizard
Fire Spirit Cannon Mega Knight Dart Goblin Electro Wizard Ram Rider
Fire Spirit Cannon Dart Goblin Electro Wizard Ram Rider Mega Knight
Cannon Dart Goblin Electro Wizard Ram Rider
Mega Knight Fire Spirit Cannon Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Mega Knight
Mega Knight Electro Wizard Ram Rider
Mega Knight Electro Wizard Ram Rider
Cannon Ram Rider Mega Knight
Fire Spirit Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight
Cannon Dart Goblin
Mega Knight Dart Goblin
Mega Knight Electro Wizard
Mega Knight Cannon Ram Rider
Cannon Dart Goblin Mega Knight
Electro Wizard Dart Goblin
Mega Knight Cannon Dart Goblin Electro Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Dart Goblin
Fire Spirit Mega Knight
Fire Spirit Dart Goblin Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Ram Rider
Dart Goblin Ram Rider
Fire Spirit Electro Wizard
Dart Goblin Electro Wizard Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Fire Spirit Dart Goblin Electro Wizard Mega Knight
Fire Spirit Dart Goblin Mega Knight
Mega Knight
Fire Spirit Mega Knight
Dart Goblin Electro Wizard Ram Rider
Ram Rider Mega Knight
Dart Goblin
Fire Spirit Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight

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