My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Ram Rider
Giant Snowball
Fire Spirit Cannon Guards Ram Rider
Zap
Fire Spirit Cannon Guards Prince Ram Rider
Barbarian Barrel
Fire Spirit Cannon Guards Executioner
The Log
Fire Spirit Cannon Guards Prince Ram Rider
Earthquake
Cannon Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Guards Prince Executioner Ram Rider
Fireball
Cannon Executioner Ram Rider
Poison
Cannon Guards Executioner
Lightning
Cannon Prince Executioner Ram Rider Goblinstein
Rocket
Prince Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Guards Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Cannon Guards Prince Executioner Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Cannon Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Ram Rider
Cannon
Rage
Prince
Guards
Ram Rider
Prince
Fire Spirit Rage Ram Rider
Executioner
Ram Rider
Fire Spirit Guards Prince Goblinstein
Goblinstein
Ram Rider

Defense Synergies 0 5

Fire Spirit
Cannon
Guards Prince
Rage
Guards
Cannon Prince Executioner
Prince
Cannon Guards Executioner
Executioner
Guards Prince
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner Ram Rider
Cannon Prince Executioner Ram Rider
Cannon Prince Ram Rider Fire Spirit Executioner
Cannon Prince Guards Ram Rider
Prince
Fire Spirit Cannon Guards Executioner
Ram Rider Fire Spirit Cannon Executioner
Cannon Ram Rider
Cannon Prince
Guards Fire Spirit Cannon Prince
Guards Executioner Cannon Ram Rider
Executioner Ram Rider
Cannon Prince Fire Spirit Guards Ram Rider
Fire Spirit Executioner Cannon Guards Prince
Cannon Prince Ram Rider
Cannon Prince Ram Rider Goblinstein
Cannon Prince Executioner
Fire Spirit Cannon Guards Prince Executioner Ram Rider
Executioner Fire Spirit Cannon Guards Ram Rider
Cannon Prince Ram Rider
Fire Spirit Cannon Guards Prince Executioner
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Prince Executioner
Guards Prince Ram Rider
Guards Prince Ram Rider
Cannon Guards Prince Executioner Ram Rider
Fire Spirit Executioner Goblinstein Ram Rider
Guards Prince Ram Rider
Prince
Goblinstein Prince
Cannon Guards
Guards Prince
Guards Prince
Prince Cannon Guards Executioner Ram Rider
Cannon Executioner
Guards Prince Executioner Goblinstein
Executioner Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Executioner Ram Rider
Guards Prince
Executioner Fire Spirit Goblinstein
Executioner Goblinstein Fire Spirit Ram Rider
Fire Spirit Executioner
Fire Spirit Executioner Ram Rider
Ram Rider
Fire Spirit Guards Prince
Prince Ram Rider
Fire Spirit Executioner
Fire Spirit Executioner
Prince
Executioner
Executioner
Fire Spirit Prince Executioner
Fire Spirit
Prince
Prince
Fire Spirit Executioner Goblinstein
Executioner Ram Rider
Prince Ram Rider
Fire Spirit Executioner
Guards Goblinstein
Prince
Fire Spirit Guards Prince Goblinstein
Fire Spirit Executioner Ram Rider
Prince Executioner
Executioner
Prince Executioner
Guards
Executioner
Prince Executioner
Prince

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