My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman Sparky
Giant Snowball
Fire Spirit Hog Rider Fisherman
Zap
Fire Spirit Fisherman Sparky
Barbarian Barrel
Fire Spirit Wizard Ice Wizard Sparky
The Log
Fire Spirit Hog Rider Fisherman Sparky
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Ice Wizard Fisherman Sparky
Fireball
Hog Rider Wizard Ice Wizard Fisherman Sparky
Poison
Wizard Ice Wizard Fisherman Sparky
Lightning
Wizard Ice Wizard Fisherman Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Ice Wizard Fisherman Fireball Hog Rider Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Tornado Ice Wizard Fisherman

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Fisherman Sparky
Fireball
Hog Rider Tornado Sparky
Hog Rider
Fire Spirit Fireball Wizard Tornado
Wizard
Tornado Hog Rider Sparky
Tornado
Fireball Wizard Sparky Hog Rider Ice Wizard
Ice Wizard
Tornado Fisherman
Fisherman
Fire Spirit Ice Wizard Sparky
Sparky
Tornado Fire Spirit Fireball Wizard Fisherman

Defense Synergies 4 6

Fire Spirit
Tornado Sparky
Fireball
Tornado Ice Wizard
Hog Rider
Wizard
Tornado Ice Wizard
Tornado
Fireball Wizard Ice Wizard Sparky Fire Spirit Sparky
Ice Wizard
Tornado Fireball Wizard Fisherman
Fisherman
Ice Wizard
Sparky
Tornado Fire Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Sparky Ice Wizard Fisherman
Tornado Fisherman Sparky Fire Spirit Ice Wizard
Sparky Ice Wizard Fisherman
Fireball Tornado Sparky
Fireball Tornado Fire Spirit Ice Wizard
Tornado Fire Spirit Fireball Wizard Ice Wizard
Fireball Sparky
Sparky Tornado Ice Wizard Fisherman
Tornado Fire Spirit Ice Wizard Fisherman Sparky
Ice Wizard Fireball Wizard Tornado Fisherman
Fireball Wizard Tornado Ice Wizard
Sparky Fire Spirit Fireball Wizard Ice Wizard
Fire Spirit Fireball Wizard Sparky Tornado
Sparky
Tornado Fireball Fisherman Sparky
Wizard Sparky Fireball Tornado Fisherman
Fire Spirit Fireball Wizard Tornado Ice Wizard Fisherman
Wizard Tornado Fire Spirit Fireball Ice Wizard Fisherman
Sparky Tornado Fisherman
Wizard Fire Spirit Fireball Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman Sparky
Fireball Wizard Fisherman
Fisherman Sparky
Fireball Tornado Fisherman Sparky
Fisherman Sparky
Fire Spirit Fireball Wizard Tornado Ice Wizard
Sparky Fireball Ice Wizard
Fisherman Sparky
Fireball Tornado Sparky
Sparky
Sparky
Fireball Tornado
Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Fireball Tornado Fisherman
Fireball Wizard Ice Wizard Sparky
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Tornado Ice Wizard Fisherman
Fireball Sparky
Fireball Sparky
Fireball Wizard Fire Spirit Sparky
Fireball Wizard Fire Spirit Tornado Ice Wizard
Fire Spirit Wizard Tornado Sparky
Fireball Fire Spirit Wizard Tornado Ice Wizard
Fireball Wizard Tornado Fisherman
Fire Spirit Fireball Tornado Fisherman Sparky
Fireball Wizard Tornado Fisherman Sparky
Fireball Fire Spirit Wizard Tornado
Fire Spirit Fireball Fisherman Sparky
Fireball Fisherman
Fireball Fisherman Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Fisherman Sparky
Fire Spirit Fireball Wizard Fisherman Sparky
Fire Spirit Fireball Wizard Tornado
Fireball Sparky
Fireball Wizard Tornado
Tornado Fisherman Sparky
Fireball
Tornado Fire Spirit Fireball Wizard Ice Wizard Sparky
Fisherman
Fireball Wizard Tornado Ice Wizard Fisherman Sparky
Fireball Wizard Tornado Fisherman Sparky
Fireball Tornado Fisherman Sparky
Fire Spirit Fireball Wizard Tornado Ice Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fire Spirit Fireball
Fireball Fire Spirit Wizard Tornado Ice Wizard
Fireball
Fireball Wizard Sparky
Fireball Wizard
Fireball Tornado Sparky
Sparky
Fireball Tornado Sparky
Fireball Tornado
Fireball Tornado Sparky
Sparky
Fireball Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: