My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Tombstone Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Tombstone Hog Rider Witch
Zap
Fire Spirit Firecracker Tombstone Witch
Barbarian Barrel
Fire Spirit Firecracker Tombstone Witch
The Log
Fire Spirit Firecracker Tombstone Hog Rider Witch
Earthquake
Firecracker Tombstone Hog Rider Witch
Arrows
Fire Spirit Firecracker Tombstone Witch
Royal Delivery
Fire Spirit Firecracker Hog Rider Witch
Fireball
Firecracker Tombstone Hog Rider Witch
Poison
Firecracker Tombstone Witch
Lightning
Ice Golem Tombstone Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Ice Golem Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Ice Golem Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Tombstone Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Firecracker Tombstone Tornado Hog Rider Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Firecracker Tombstone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Ice Golem
Firecracker
Hog Rider Ice Golem Tornado
Ice Golem
Hog Rider Fire Spirit Firecracker Witch
Tombstone
Hog Rider
Fire Spirit Firecracker Ice Golem Rocket Tornado Witch
Rocket
Tornado Hog Rider
Tornado
Rocket Firecracker Hog Rider Witch
Witch
Ice Golem Hog Rider Tornado

Defense Synergies 2 9

Fire Spirit
Firecracker Ice Golem Tornado
Firecracker
Ice Golem Fire Spirit Tombstone Tornado
Ice Golem
Firecracker Fire Spirit Tornado Witch
Tombstone
Firecracker Rocket
Hog Rider
Rocket
Tornado Tombstone
Tornado
Rocket Fire Spirit Firecracker Ice Golem Witch
Witch
Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Ice Golem Tombstone
Firecracker Tombstone Witch
Rocket Tornado Witch Fire Spirit Tombstone
Witch Firecracker Tombstone
Firecracker Tombstone Rocket Tornado
Tornado Fire Spirit Firecracker
Rocket Tornado Fire Spirit Firecracker Tombstone Witch
Rocket Ice Golem
Witch Tombstone Tornado
Tornado Fire Spirit Firecracker Ice Golem
Witch Firecracker Ice Golem Tombstone Tornado
Firecracker Tornado Witch
Tombstone Fire Spirit Rocket Witch
Fire Spirit Rocket Firecracker Tombstone Tornado Witch
Tombstone
Rocket Tornado
Firecracker Tombstone Tornado Witch
Fire Spirit Tombstone Firecracker Tornado Witch
Tornado Witch Fire Spirit Firecracker Ice Golem Tombstone
Tornado
Fire Spirit Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Witch
Firecracker Ice Golem Rocket
Tombstone Ice Golem Rocket Witch
Rocket Ice Golem Tornado
Tombstone Witch
Fire Spirit Firecracker Rocket Ice Golem Tornado Witch
Rocket Ice Golem Tombstone Witch
Rocket Firecracker Ice Golem Tombstone Tornado Witch
Witch Tombstone
Tombstone Witch
Rocket Tornado
Rocket Ice Golem Tombstone Witch
Firecracker Witch
Tombstone Witch Firecracker Ice Golem Rocket Tornado
Firecracker Ice Golem Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Rocket
Firecracker Tornado
Rocket
Firecracker Ice Golem Rocket
Rocket Fire Spirit Firecracker
Firecracker Fire Spirit Ice Golem Rocket Tornado Witch
Fire Spirit Firecracker Tornado Witch
Fire Spirit Firecracker Ice Golem Tornado
Firecracker Tornado
Rocket Fire Spirit Tornado
Firecracker Rocket Tornado
Fire Spirit Firecracker Rocket Tornado
Rocket Fire Spirit Firecracker Ice Golem
Firecracker Rocket
Firecracker Ice Golem
Rocket Firecracker Witch
Firecracker Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit Firecracker
Rocket Fire Spirit Firecracker Tornado Witch
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Ice Golem Tornado Fire Spirit Witch
Witch
Firecracker Tornado Witch
Tornado Witch
Rocket Firecracker Tornado
Fire Spirit Firecracker Ice Golem Tornado Witch
Rocket Firecracker Witch
Rocket
Rocket Firecracker
Rocket Firecracker
Fire Spirit Tombstone Rocket Witch
Rocket Fire Spirit Firecracker Tornado Witch
Firecracker Rocket
Firecracker Ice Golem
Rocket Tornado
Firecracker
Firecracker Rocket Tornado Witch
Firecracker Rocket Tornado Witch
Firecracker Rocket Tornado Witch
Firecracker Rocket

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