My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Ice Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin Dark Prince Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Balloon Inferno Dragon Ram Rider
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin Balloon Inferno Dragon Ram Rider
Zap
Fire Spirit Goblin Gang Dart Goblin Dark Prince Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Dart Goblin Dark Prince Ice Wizard
The Log
Fire Spirit Goblin Gang Dart Goblin Dark Prince Ram Rider
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Goblin Gang Dart Goblin Dark Prince Balloon Ice Wizard Inferno Dragon Ram Rider
Fireball
Goblin Gang Dart Goblin Balloon Ice Wizard Inferno Dragon Ram Rider
Poison
Goblin Gang Dart Goblin Balloon Ice Wizard
Lightning
Dark Prince Balloon Ice Wizard Inferno Dragon Ram Rider
Rocket
Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Dart Goblin Ice Wizard Dark Prince Inferno Dragon Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Dart Goblin Ice Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Balloon Inferno Dragon Ram Rider
Goblin Gang
Dart Goblin Dark Prince Balloon
Dart Goblin
Goblin Gang Dark Prince Balloon Ram Rider
Dark Prince
Fire Spirit Goblin Gang Dart Goblin Balloon Ice Wizard Ram Rider
Balloon
Fire Spirit Goblin Gang Dart Goblin Dark Prince Ice Wizard
Ice Wizard
Dark Prince Balloon Ram Rider
Inferno Dragon
Fire Spirit
Ram Rider
Fire Spirit Dart Goblin Dark Prince Ice Wizard

Defense Synergies 0 10

Fire Spirit
Goblin Gang
Dart Goblin Dark Prince Ice Wizard Inferno Dragon
Dart Goblin
Goblin Gang Dark Prince Ice Wizard Inferno Dragon Ram Rider
Dark Prince
Goblin Gang Dart Goblin Ice Wizard
Balloon
Ice Wizard
Goblin Gang Dart Goblin Dark Prince Inferno Dragon
Inferno Dragon
Goblin Gang Dart Goblin Ice Wizard
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Ram Rider
Inferno Dragon Goblin Gang Dart Goblin Dark Prince Ice Wizard Ram Rider
Goblin Gang Ram Rider Fire Spirit Dart Goblin Dark Prince Ice Wizard Inferno Dragon
Inferno Dragon Goblin Gang Dart Goblin Dark Prince Ice Wizard Ram Rider
Dark Prince
Goblin Gang Fire Spirit Dart Goblin Dark Prince Ice Wizard
Dart Goblin Inferno Dragon Ram Rider Fire Spirit Goblin Gang Ice Wizard
Dart Goblin Ram Rider
Inferno Dragon Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Dart Goblin Dark Prince Ice Wizard
Goblin Gang Dart Goblin Ice Wizard Dark Prince Ram Rider
Inferno Dragon Goblin Gang Dart Goblin Ice Wizard Ram Rider
Fire Spirit Goblin Gang Dark Prince Ice Wizard Ram Rider
Fire Spirit Goblin Gang Dart Goblin Dark Prince
Inferno Dragon Goblin Gang Ram Rider
Goblin Gang Inferno Dragon Ram Rider
Goblin Gang Dark Prince
Fire Spirit Goblin Gang Dart Goblin Dark Prince Ice Wizard Ram Rider
Fire Spirit Dart Goblin Dark Prince Ice Wizard Inferno Dragon Ram Rider
Dart Goblin Inferno Dragon Ram Rider
Goblin Gang Dark Prince Fire Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Goblin Gang Inferno Dragon
Goblin Gang Dark Prince Ram Rider
Goblin Gang Dark Prince Ram Rider
Goblin Gang Dark Prince Inferno Dragon Ram Rider
Fire Spirit Goblin Gang Dart Goblin Ice Wizard Ram Rider
Goblin Gang Dark Prince Dart Goblin Ice Wizard Ram Rider
Dark Prince Inferno Dragon
Dark Prince Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Dark Prince
Dark Prince
Dark Prince Goblin Gang Ram Rider
Dart Goblin
Goblin Gang Dart Goblin Dark Prince Inferno Dragon
Dart Goblin Dark Prince Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Ice Wizard Ram Rider
Dart Goblin
Dart Goblin Dark Prince
Fire Spirit Dark Prince
Fire Spirit Dart Goblin Ice Wizard Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Ice Wizard Ram Rider
Dart Goblin Ram Rider
Fire Spirit Goblin Gang
Dart Goblin Dark Prince Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin Dark Prince
Fire Spirit Dart Goblin
Fire Spirit Dark Prince Ice Wizard
Inferno Dragon
Dart Goblin Ice Wizard Ram Rider
Ram Rider
Dart Goblin
Fire Spirit Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin
Fire Spirit Goblin Gang Dart Goblin Dark Prince
Fire Spirit Dart Goblin Ice Wizard Ram Rider
Goblin Gang Dart Goblin Dark Prince
Dart Goblin
Dart Goblin Dark Prince
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Dark Prince
Inferno Dragon
Dart Goblin

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