My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Fire Spirit Minion Horde Baby Dragon Witch
Zap
Fire Spirit Minion Horde Witch
Barbarian Barrel
Fire Spirit Valkyrie Witch Royal Ghost
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Valkyrie Baby Dragon Witch P.E.K.K.A Royal Ghost
Fireball
Minion Horde Baby Dragon Witch
Poison
Minion Horde Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Royal Ghost Valkyrie Baby Dragon Minion Horde Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Royal Ghost Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Baby Dragon
Minion Horde
Valkyrie
Fire Spirit Baby Dragon Witch P.E.K.K.A Royal Ghost
Baby Dragon
Fire Spirit Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Fire Spirit Valkyrie Baby Dragon Witch The Log
The Log
P.E.K.K.A
Royal Ghost
Valkyrie Witch

Defense Synergies 1 14

Fire Spirit
Valkyrie P.E.K.K.A The Log
Minion Horde
The Log
Valkyrie
Fire Spirit Baby Dragon Witch P.E.K.K.A The Log
Baby Dragon
Valkyrie Witch P.E.K.K.A The Log
Witch
Valkyrie Baby Dragon The Log Royal Ghost
P.E.K.K.A
The Log Fire Spirit Valkyrie Baby Dragon
The Log
P.E.K.K.A Fire Spirit Minion Horde Valkyrie Baby Dragon Witch Royal Ghost
Royal Ghost
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Baby Dragon The Log
Minion Horde P.E.K.K.A Valkyrie Witch The Log
Minion Horde Witch P.E.K.K.A Fire Spirit Valkyrie
Minion Horde Witch P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A The Log
The Log Fire Spirit Valkyrie Baby Dragon Royal Ghost
Minion Horde Fire Spirit Baby Dragon Witch
Valkyrie Baby Dragon P.E.K.K.A The Log
Minion Horde Witch P.E.K.K.A
Fire Spirit Minion Horde Valkyrie Royal Ghost
Minion Horde Valkyrie Witch Baby Dragon The Log Royal Ghost
Minion Horde Baby Dragon Witch
Minion Horde P.E.K.K.A Fire Spirit Valkyrie Witch The Log
Fire Spirit Valkyrie Minion Horde Baby Dragon Witch P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A The Log
Minion Horde Valkyrie Witch P.E.K.K.A
Fire Spirit Minion Horde Valkyrie Baby Dragon Witch The Log Royal Ghost
Valkyrie Baby Dragon Witch The Log Fire Spirit Royal Ghost
P.E.K.K.A
Valkyrie Royal Ghost Fire Spirit Minion Horde Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Royal Ghost
Valkyrie Baby Dragon The Log Royal Ghost
P.E.K.K.A Minion Horde Valkyrie Witch The Log
Valkyrie P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde Valkyrie Witch
Fire Spirit Minion Horde Baby Dragon Witch
P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Minion Horde Valkyrie
Minion Horde P.E.K.K.A Valkyrie Baby Dragon Witch The Log
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Minion Horde Valkyrie Witch
Minion Horde Valkyrie Baby Dragon Witch
Witch Minion Horde Valkyrie Baby Dragon P.E.K.K.A The Log
Valkyrie Minion Horde Baby Dragon Witch P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon The Log Royal Ghost
Baby Dragon The Log Royal Ghost
Minion Horde Baby Dragon The Log
Valkyrie The Log
Fire Spirit Minion Horde Valkyrie Baby Dragon The Log
Fire Spirit Minion Horde Baby Dragon Witch
Fire Spirit Minion Horde Baby Dragon Witch The Log
The Log Fire Spirit Baby Dragon
The Log
Fire Spirit Minion Horde
Minion Horde Valkyrie The Log
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
Minion Horde Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon Witch The Log
Minion Horde Baby Dragon The Log
Minion Horde
Fire Spirit Baby Dragon The Log
Fire Spirit Valkyrie Baby Dragon Witch The Log
Minion Horde Baby Dragon The Log
The Log
Minion Horde Baby Dragon The Log
The Log Fire Spirit Valkyrie Baby Dragon Witch
Minion Horde Witch
The Log Baby Dragon Witch Royal Ghost
Baby Dragon Witch The Log
Baby Dragon The Log
Fire Spirit Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Minion Horde The Log
Minion Horde
P.E.K.K.A Minion Horde
The Log
Minion Horde Fire Spirit Witch
Fire Spirit Baby Dragon Witch
The Log
Minion Horde Valkyrie Baby Dragon
The Log Baby Dragon
Minion Horde P.E.K.K.A
Minion Horde Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Royal Ghost
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: